Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy World Economics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1928624" data-attributes="member: 7240"><p>I think there is an error here in assuming that most economic actors are (a) profiting or (b) conscious of profit. Before the advent of ciphering (Arabic-style mathematics), there was little or no effective bookkeeping in Europe. People judged the success of their business based on how busy they were (hence the name); many businesses that deemed themselves successful were actually losing money constantly but were shielded from it for reasons such as: (a) a credit-based economy where key artisans were increasinly mutually indebted to eachother for materials and the like, (b) the absorption of production or materials costs by other profitable businesses, (c) the absorption of costs/losses through the use of common goods shared by a collective group or borrowed from an aristocrat, (d) the siting of production on manors or the like where taxation or warfare effectively subsidized all enterprises. </p><p></p><p></p><p></p><p>Actually, shipping and handling costs, in the past were often either charged separately or understood to be a hidden tax or surcharge. So, based on my assumptions about the fixity of costs, I would be inclined to assume that item costs, as listed in the core rules, do not include shipping and handling.</p><p></p><p>EDIT: Although I could have sworn I saw a post about this when I first read the thread, I cannot now find it for the life of me. So forgive me if I'm repeating something that has already been addressed. Merchants have an additional cost in that they are the only people who maintain an inventory. Virtually all purchases from primary producers are going to be for commissioned items-- artisans need not maintain and are not expected to maintain inventories. Only merchants must do that.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1928624, member: 7240"] I think there is an error here in assuming that most economic actors are (a) profiting or (b) conscious of profit. Before the advent of ciphering (Arabic-style mathematics), there was little or no effective bookkeeping in Europe. People judged the success of their business based on how busy they were (hence the name); many businesses that deemed themselves successful were actually losing money constantly but were shielded from it for reasons such as: (a) a credit-based economy where key artisans were increasinly mutually indebted to eachother for materials and the like, (b) the absorption of production or materials costs by other profitable businesses, (c) the absorption of costs/losses through the use of common goods shared by a collective group or borrowed from an aristocrat, (d) the siting of production on manors or the like where taxation or warfare effectively subsidized all enterprises. Actually, shipping and handling costs, in the past were often either charged separately or understood to be a hidden tax or surcharge. So, based on my assumptions about the fixity of costs, I would be inclined to assume that item costs, as listed in the core rules, do not include shipping and handling. EDIT: Although I could have sworn I saw a post about this when I first read the thread, I cannot now find it for the life of me. So forgive me if I'm repeating something that has already been addressed. Merchants have an additional cost in that they are the only people who maintain an inventory. Virtually all purchases from primary producers are going to be for commissioned items-- artisans need not maintain and are not expected to maintain inventories. Only merchants must do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy World Economics
Top