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<blockquote data-quote="Maldin" data-source="post: 3570019" data-attributes="member: 27170"><p>Hmmm... I guess I didn't explain myself clearly enough. I've never expected anyone else to sign onto what I do in my campaign, and I wouldn't have ever considered a description of "my viewpoint" to be a "rant". A magic-saturated world is always gonna contain... ermm... unexplainable stuff (hence the proviso I have on that webpage), and I said that pretty clearly in my post. I think my "Wondrous Materials" page also makes that point as well. My opinion is that to throw around the "magic card" ::snicker:: sweepingly across the campaign world is... well, I said that as well... but I've always been a strong advocate of "DM's can do whatever the heck they want". I assume nothing at all about your intelligence, fusangite. </p><p></p><p>Other points? Well, I don't have the time or patience to chop up a post into tiny little pieces, but, seeing as this thread has somewhat evolved into a discussion of more then just maps....</p><p></p><p>Sure, fusangite, a planet without wind and water won't experience erosion. It won't experience most life either. I think that is going to be a pretty universal process, magic or not. I'm afraid I'm not familiar with Phil Farmer's work, grodog. Even not knowing the details, anything is certainly plausible if the DM wishes it to be so. </p><p></p><p>Again my opinion (since I seem to have to state it), but magic is not just another physical law, nor is it "natural" to the Prime. You ask for a definition? Ok... Physical laws (science) act in a consistent, measurable, and observable manner, dependent on a immediately local force (electricity, chemical bonds, etc) and the material they are acting on. The effects of Magic are the result of forces and effects that are often alien to the Prime (from the outer, inner, astral, etc) and dependent not on the material they effect but on the manipulator of the magic (often intelligent, either present, in the case of a spell, or past, in the case of a created magic item or regional effect created by a god/artifact/etc). In my Grand Unified Theory (IMC!), "Magical Energy" is most certainly a different entity (or "Variable") then "Physical Energy" and "Matter", although they are certainly all capable of being mixed and combined in wide variety of manners and circumstances.</p><p></p><p>IMC (that's "In My Campaign"!) The Prime is composed of normal matter like our own universe, with elements like carbon, sulphur, oxygen, etc. that behave as those elements in our own universe. The quaint belief that wood is composed of the "elements" earth and fire (or whatever) is as accurate as when the Greeks of our own world believed that. Its wrong. The "element" Fire (as in from the Elemental Plane of Fire) is an entirely different material that is not native to the Prime (although it can be brought here by spells such as "Fireball"), as is the "chaos stuff" that makes up Limbo. Xorns? Elementals? They don't come from the Prime either. YOUR MILEAGE MAY VARY.</p><p></p><p>My Oerth certainly does have plate tectonics, as it is mainly a fairly (Earth-)normal planet. Thats not to say that "magic" has not affected other planets in my campaign world to a greater degree! I use the "Greyspace" product from Spelljammer, so yes there are planets in the crystal sphere which most certainly don't! (Most of them don't, actually.) And lets not even get into the crystal sphere itself... or phlogiston... or... you get the picture. Yet there are certainly places in my Oerth that are (locally) effected by portals to the Elemental Plane of Fire (and other things). If you don't want plate tectonics on your Oerth, thats ok.</p><p></p><p>Sooo.... maps?</p><p>Well, if more then half the people want a believable map, and the rest don't care as long as it looks good and has cool stuff in it. Then having a believable map with cool stuff that looks good pleases everybody. Is that such a controversial wish?</p><p></p><p>Denis, aka "Maldin"</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p></blockquote><p></p>
[QUOTE="Maldin, post: 3570019, member: 27170"] Hmmm... I guess I didn't explain myself clearly enough. I've never expected anyone else to sign onto what I do in my campaign, and I wouldn't have ever considered a description of "my viewpoint" to be a "rant". A magic-saturated world is always gonna contain... ermm... unexplainable stuff (hence the proviso I have on that webpage), and I said that pretty clearly in my post. I think my "Wondrous Materials" page also makes that point as well. My opinion is that to throw around the "magic card" ::snicker:: sweepingly across the campaign world is... well, I said that as well... but I've always been a strong advocate of "DM's can do whatever the heck they want". I assume nothing at all about your intelligence, fusangite. Other points? Well, I don't have the time or patience to chop up a post into tiny little pieces, but, seeing as this thread has somewhat evolved into a discussion of more then just maps.... Sure, fusangite, a planet without wind and water won't experience erosion. It won't experience most life either. I think that is going to be a pretty universal process, magic or not. I'm afraid I'm not familiar with Phil Farmer's work, grodog. Even not knowing the details, anything is certainly plausible if the DM wishes it to be so. Again my opinion (since I seem to have to state it), but magic is not just another physical law, nor is it "natural" to the Prime. You ask for a definition? Ok... Physical laws (science) act in a consistent, measurable, and observable manner, dependent on a immediately local force (electricity, chemical bonds, etc) and the material they are acting on. The effects of Magic are the result of forces and effects that are often alien to the Prime (from the outer, inner, astral, etc) and dependent not on the material they effect but on the manipulator of the magic (often intelligent, either present, in the case of a spell, or past, in the case of a created magic item or regional effect created by a god/artifact/etc). In my Grand Unified Theory (IMC!), "Magical Energy" is most certainly a different entity (or "Variable") then "Physical Energy" and "Matter", although they are certainly all capable of being mixed and combined in wide variety of manners and circumstances. IMC (that's "In My Campaign"!) The Prime is composed of normal matter like our own universe, with elements like carbon, sulphur, oxygen, etc. that behave as those elements in our own universe. The quaint belief that wood is composed of the "elements" earth and fire (or whatever) is as accurate as when the Greeks of our own world believed that. Its wrong. The "element" Fire (as in from the Elemental Plane of Fire) is an entirely different material that is not native to the Prime (although it can be brought here by spells such as "Fireball"), as is the "chaos stuff" that makes up Limbo. Xorns? Elementals? They don't come from the Prime either. YOUR MILEAGE MAY VARY. My Oerth certainly does have plate tectonics, as it is mainly a fairly (Earth-)normal planet. Thats not to say that "magic" has not affected other planets in my campaign world to a greater degree! I use the "Greyspace" product from Spelljammer, so yes there are planets in the crystal sphere which most certainly don't! (Most of them don't, actually.) And lets not even get into the crystal sphere itself... or phlogiston... or... you get the picture. Yet there are certainly places in my Oerth that are (locally) effected by portals to the Elemental Plane of Fire (and other things). If you don't want plate tectonics on your Oerth, thats ok. Sooo.... maps? Well, if more then half the people want a believable map, and the rest don't care as long as it looks good and has cool stuff in it. Then having a believable map with cool stuff that looks good pleases everybody. Is that such a controversial wish? Denis, aka "Maldin" Maldin's Greyhawk [url]http://melkot.com[/url] [/QUOTE]
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