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Fantasy world maps and real world geology
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<blockquote data-quote="Father of Dragons" data-source="post: 3570180" data-attributes="member: 52294"><p>There are still a lot more fantasy settings in novels than there are in RPG settings, and they tend to be fairly conservative about the look of their worlds. </p><p></p><p>That is not the impression that I got from your earlier posts in this thread, where (as far as I could tell) you were talking about about the effects of D&D cosmology on the nature of the physical world. And I think you might have missed my point: I like the maps to be physically reasonable except where there is a reason in the nature of the background for them to differ from default physical reality, and those differences are set out somewhere. If the world has reasons for looking different from ours, that's cool, as long as there is an adequate explanation somewhere. Of course, the definition of "adequate" may be a matter of personal taste. But then, we started with a poll here...</p><p></p><p>There is also an aesthetic reason too: while fantasy worlds are certainly allowed to differ from base reality, I prefer for them to differ only where explicitly specified. So if the author/GM doesn't tell you trees are actually warmblooded and walk, you can assume trees in the fantasy world are pretty similar to trees in our world. This is, of course, a personal preference. But since I've spent a certain amount of my life looking at maps, and sort of have ideas what terrain should look like, I prefer it to look like real world terrain unless there is a specific reason in the setting for it to look otherwise. But that's me.</p></blockquote><p></p>
[QUOTE="Father of Dragons, post: 3570180, member: 52294"] There are still a lot more fantasy settings in novels than there are in RPG settings, and they tend to be fairly conservative about the look of their worlds. That is not the impression that I got from your earlier posts in this thread, where (as far as I could tell) you were talking about about the effects of D&D cosmology on the nature of the physical world. And I think you might have missed my point: I like the maps to be physically reasonable except where there is a reason in the nature of the background for them to differ from default physical reality, and those differences are set out somewhere. If the world has reasons for looking different from ours, that's cool, as long as there is an adequate explanation somewhere. Of course, the definition of "adequate" may be a matter of personal taste. But then, we started with a poll here... There is also an aesthetic reason too: while fantasy worlds are certainly allowed to differ from base reality, I prefer for them to differ only where explicitly specified. So if the author/GM doesn't tell you trees are actually warmblooded and walk, you can assume trees in the fantasy world are pretty similar to trees in our world. This is, of course, a personal preference. But since I've spent a certain amount of my life looking at maps, and sort of have ideas what terrain should look like, I prefer it to look like real world terrain unless there is a specific reason in the setting for it to look otherwise. But that's me. [/QUOTE]
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