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<blockquote data-quote="fusangite" data-source="post: 3571215" data-attributes="member: 7240"><p>Look: whether people like it or not, game rules are the physics of the world they are playing. Because all "physics" are are the rules of cause and effect in a world. That's what game rules are -- they define how cause and effect work in the universe. I don't know what your definition of physics is but I have the feeling it's a little different from mine.Like physics.Did I ask for that? No. All I said is the <em>I personally find worlds that have two competing and contradictory sets of rules for cause and effect harm my suspension of disbelief</em> but that other people don't and I'm cool with that.</p><p></p><p>And frankly, the detail and specificity of most people's knowledge of D&D physics exceeds the detail and specificity of their knowledge of real world physics.Yes. But a game of chess models itself not a battle. </p><p></p><p>The people I play chess with are not generating descriptions of battlefields complete with wounds, terrain, formations, commanders and troops and spinning this into a minute-by-minute narrative of the battle. But the people I play D&D with do. How would you feel if, instead of running combat on a miniatures board with pieces representing your characters and their adversaries, you just played chess against the DM every time combat started?</p></blockquote><p></p>
[QUOTE="fusangite, post: 3571215, member: 7240"] Look: whether people like it or not, game rules are the physics of the world they are playing. Because all "physics" are are the rules of cause and effect in a world. That's what game rules are -- they define how cause and effect work in the universe. I don't know what your definition of physics is but I have the feeling it's a little different from mine.Like physics.Did I ask for that? No. All I said is the [i]I personally find worlds that have two competing and contradictory sets of rules for cause and effect harm my suspension of disbelief[/i] but that other people don't and I'm cool with that. And frankly, the detail and specificity of most people's knowledge of D&D physics exceeds the detail and specificity of their knowledge of real world physics.Yes. But a game of chess models itself not a battle. The people I play chess with are not generating descriptions of battlefields complete with wounds, terrain, formations, commanders and troops and spinning this into a minute-by-minute narrative of the battle. But the people I play D&D with do. How would you feel if, instead of running combat on a miniatures board with pieces representing your characters and their adversaries, you just played chess against the DM every time combat started? [/QUOTE]
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