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<blockquote data-quote="fusangite" data-source="post: 3572201" data-attributes="member: 7240"><p>I'm not sure what to do with this question. You have all the information I use to deduce that the most logical interpretation of the RAW is that D&D worlds don't have plate tectonics.</p><p></p><p>The reason our earth's core is molten is because a nuclear reaction is continuously taking place in there. If we accept that earth is an element, it therefore follows that the things that we define as elements are not. Either air is an element or hydrogen is an element; either carbon is an element or earth is an element. There are no systems of physics in which both the periodic table and the four elements exist concurrently. And nuclear reactions happen because certain isotopes of certain elements that do not exist in D&D interact in a particularway. </p><p></p><p>In the 4 and 5 element systems of physics that I know of, there are very different explanatory structures for vulcanism sometimes involving gods, the telos of the fire at the time of its creation or the transformation of metal into fire through the passage of time. </p><p></p><p>Now I suppose I could design a system with plate tectonics and four elements so perhaps I should tone down my language. I'm just saying that I think it is the most logical assumption that a game that stipulates a four element system and the existence of gods is tilting towards terrain features having been formed using very different processes that those which formed our world's terrain.Because of the action of meteors. Says so right in Aristotle. Hence the discipline Meteorology.All 4/5-element theories that exist in the world have weather; no 4/5-element theory that exists in the world has plate tectonics. So I'm afraid I'm not getting the point you are trying to make.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3572201, member: 7240"] I'm not sure what to do with this question. You have all the information I use to deduce that the most logical interpretation of the RAW is that D&D worlds don't have plate tectonics. The reason our earth's core is molten is because a nuclear reaction is continuously taking place in there. If we accept that earth is an element, it therefore follows that the things that we define as elements are not. Either air is an element or hydrogen is an element; either carbon is an element or earth is an element. There are no systems of physics in which both the periodic table and the four elements exist concurrently. And nuclear reactions happen because certain isotopes of certain elements that do not exist in D&D interact in a particularway. In the 4 and 5 element systems of physics that I know of, there are very different explanatory structures for vulcanism sometimes involving gods, the telos of the fire at the time of its creation or the transformation of metal into fire through the passage of time. Now I suppose I could design a system with plate tectonics and four elements so perhaps I should tone down my language. I'm just saying that I think it is the most logical assumption that a game that stipulates a four element system and the existence of gods is tilting towards terrain features having been formed using very different processes that those which formed our world's terrain.Because of the action of meteors. Says so right in Aristotle. Hence the discipline Meteorology.All 4/5-element theories that exist in the world have weather; no 4/5-element theory that exists in the world has plate tectonics. So I'm afraid I'm not getting the point you are trying to make. [/QUOTE]
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