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<blockquote data-quote="prosfilaes" data-source="post: 3583487" data-attributes="member: 40166"><p>You many not be, but there's been a number of books on that subject, so apparently someone is. Even so, we are simulating Farun or Oerth or some other place; the point remains, just because we are simulating those worlds, doesn't mean that the rules of our simulation are the rules of the world.</p><p></p><p></p><p></p><p>The real world compiles pretty darn closely to the Victorian models. There's a huge difference between the minor flaws at the huge and tiny ends of the scales that the Victorian models have, and the fact that the RAW doesn't even come close.</p><p></p><p></p><p></p><p>The RAW are extraordinarily specific on the effects of battle. If using the RAW as physics means anything, it means that the material that the RAW carefully and in great detail specifies is true, which means that battle does not sever arms.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 3583487, member: 40166"] You many not be, but there's been a number of books on that subject, so apparently someone is. Even so, we are simulating Farun or Oerth or some other place; the point remains, just because we are simulating those worlds, doesn't mean that the rules of our simulation are the rules of the world. The real world compiles pretty darn closely to the Victorian models. There's a huge difference between the minor flaws at the huge and tiny ends of the scales that the Victorian models have, and the fact that the RAW doesn't even come close. The RAW are extraordinarily specific on the effects of battle. If using the RAW as physics means anything, it means that the material that the RAW carefully and in great detail specifies is true, which means that battle does not sever arms. [/QUOTE]
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