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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4890814" data-attributes="member: 46652"><p>Discouraging action and in-play resource-management (as opposed to having to manage your skill points or something).</p><p></p><p>The first one has already been mostly covered by saying AoOs are gone. I found those to be simple blocks to anyone trying things rather than tactical elements. But you mentioned skills can be disrupted. How is that handled?</p><p></p><p>For the second I have read all the previews I could find, so I do understand that FantastyCraft has per-adventures and I believe per-scene resources. I suppose if that was all it would be fine, but I'd like to know how much it relies on tracking ammo and the sort of resources like D&D's potions and wand charges.</p><p></p><p>Thanks for all the answers.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4890814, member: 46652"] Discouraging action and in-play resource-management (as opposed to having to manage your skill points or something). The first one has already been mostly covered by saying AoOs are gone. I found those to be simple blocks to anyone trying things rather than tactical elements. But you mentioned skills can be disrupted. How is that handled? For the second I have read all the previews I could find, so I do understand that FantastyCraft has per-adventures and I believe per-scene resources. I suppose if that was all it would be fine, but I'd like to know how much it relies on tracking ammo and the sort of resources like D&D's potions and wand charges. Thanks for all the answers. [/QUOTE]
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