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<blockquote data-quote="pawsplay" data-source="post: 4970419" data-attributes="member: 15538"><p>I'm sort of fascinated by the idea of Fantasy Craft, but there are a number of specific things I've noticed that are starting to give me fits. For instance, dwarves can't jump or swim. At all. If there's a DC associated with a jump or swim, they fail. Aside from the balance issues (necessity for Swim checks equals dead dwarf - this is supposed to improve play experience?), it seems like an awfully... specific... interpretation of the dwarf archetype. I'm not trying to get hung up on one thing, but it makes me nervous about what other surprises I can expect to find. On the Crafty boards the designer was talking about this issue and seemed to feel the banned actions were needed to "balance" the race because of its powerful advantages, but I wonder if perhaps the race could have simply had less powers, or if "you dwarf you die" is somehow a better result than assigning a -4 penalty or whatever to such checks, making high DCs essentially out of reach (no pun intended) of the typical dwarf. </p><p></p><p>I'm also sort of intimidated by the large amount of specialized vocabulary. </p><p></p><p>It also appears that a animating skeletons is a very intensive process that uses up lots of permanent resources... that might stand in the way of some classic villain activities. </p><p></p><p>I like to support innovative designs and I hear a lot about FC that I like the sound of, but it also sounds like there are some design choices I might consider idiosyncratic.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4970419, member: 15538"] I'm sort of fascinated by the idea of Fantasy Craft, but there are a number of specific things I've noticed that are starting to give me fits. For instance, dwarves can't jump or swim. At all. If there's a DC associated with a jump or swim, they fail. Aside from the balance issues (necessity for Swim checks equals dead dwarf - this is supposed to improve play experience?), it seems like an awfully... specific... interpretation of the dwarf archetype. I'm not trying to get hung up on one thing, but it makes me nervous about what other surprises I can expect to find. On the Crafty boards the designer was talking about this issue and seemed to feel the banned actions were needed to "balance" the race because of its powerful advantages, but I wonder if perhaps the race could have simply had less powers, or if "you dwarf you die" is somehow a better result than assigning a -4 penalty or whatever to such checks, making high DCs essentially out of reach (no pun intended) of the typical dwarf. I'm also sort of intimidated by the large amount of specialized vocabulary. It also appears that a animating skeletons is a very intensive process that uses up lots of permanent resources... that might stand in the way of some classic villain activities. I like to support innovative designs and I hear a lot about FC that I like the sound of, but it also sounds like there are some design choices I might consider idiosyncratic. [/QUOTE]
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