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<blockquote data-quote="Khaalis" data-source="post: 4977914" data-attributes="member: 2167"><p>Kinda getting in on this late but I had a few comments anyway.</p><p></p><p>On the FC Dwarves topic, keep in mind that their <em>Banned Actions</em> are for a specific type of dwarf. The reasoning being physical, environmental and mechanics. </p><p></p><p>First and foremost, as Psion already pointed out, keep in mind that in FC, you don’t make a skill check for a mundane function. You only make skill checks for advanced, complex actions. Example, a dwarf CAN jump to say “jump & skip” or to jump up and reach a higher shelf, or could swim a doggy paddle across a calm stream. A dwarf CAN’T however jump to clear a major clearance such as a running long jump or swim the English channel. As an example, think of the LotR scenes on the stairs in Moria or outside the walls of Helm’s Deep (“Toss Me, but don’t tell the Elf”).</p><p></p><p>Additionally, a “typical” LotR Mountain Dwarf (which the base FC dwarf is based on) I can see having these penalties physically. The physical build of a mountain dwarf is definitely not designed for jumping or swimming. They are very heavy and very stocky with somewhat disproportionately short legs and arms for their height. Remember, dwarves are NOT built the same as humand or elves. Secondly they live in tunnels and caverns. There is little to no real need for jumping or swimming so they would have no extended need to train in these skills. Now, if you want dwarves that are acclimated to water and used to swimming, be a Cliff-born Dwarf.</p><p></p><p>Another note on the topic is that <strong>Banned Actions</strong> are <u>very</u> rare for PCs and should only be used when they make the most logical sense for the species in question. If you don't want LotR style Dwarves and you think a dwarf is simply a short human, re-write them to reflect the changes.</p><p></p><p>I won't really get into the longsword/greatsword debate other than to say there is a reason that longswords (a very broad definition btw) were more popular throughout history around the world than greatswords. Only someone who is a true master of the greatsword is going to be more effective with their greatsword than someone that is even mediocre with using a longsword two handed. JMHO.</p><p></p><p>Overall, I like the FC system. It has a lot going for it. However, like already mentioned, if you want a game system specifically for detailed tactical combat where every member of the party is on even footing in a combat - stick with 4E.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4977914, member: 2167"] Kinda getting in on this late but I had a few comments anyway. On the FC Dwarves topic, keep in mind that their [i]Banned Actions[/i] are for a specific type of dwarf. The reasoning being physical, environmental and mechanics. First and foremost, as Psion already pointed out, keep in mind that in FC, you don’t make a skill check for a mundane function. You only make skill checks for advanced, complex actions. Example, a dwarf CAN jump to say “jump & skip” or to jump up and reach a higher shelf, or could swim a doggy paddle across a calm stream. A dwarf CAN’T however jump to clear a major clearance such as a running long jump or swim the English channel. As an example, think of the LotR scenes on the stairs in Moria or outside the walls of Helm’s Deep (“Toss Me, but don’t tell the Elf”). Additionally, a “typical” LotR Mountain Dwarf (which the base FC dwarf is based on) I can see having these penalties physically. The physical build of a mountain dwarf is definitely not designed for jumping or swimming. They are very heavy and very stocky with somewhat disproportionately short legs and arms for their height. Remember, dwarves are NOT built the same as humand or elves. Secondly they live in tunnels and caverns. There is little to no real need for jumping or swimming so they would have no extended need to train in these skills. Now, if you want dwarves that are acclimated to water and used to swimming, be a Cliff-born Dwarf. Another note on the topic is that [b]Banned Actions[/b] are [u]very[/u] rare for PCs and should only be used when they make the most logical sense for the species in question. If you don't want LotR style Dwarves and you think a dwarf is simply a short human, re-write them to reflect the changes. I won't really get into the longsword/greatsword debate other than to say there is a reason that longswords (a very broad definition btw) were more popular throughout history around the world than greatswords. Only someone who is a true master of the greatsword is going to be more effective with their greatsword than someone that is even mediocre with using a longsword two handed. JMHO. Overall, I like the FC system. It has a lot going for it. However, like already mentioned, if you want a game system specifically for detailed tactical combat where every member of the party is on even footing in a combat - stick with 4E. [/QUOTE]
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