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<blockquote data-quote="drnuncheon" data-source="post: 4983824" data-attributes="member: 96"><p>Well, again, it's not less effective against armor - you just have to do a little work.</p><p></p><p>Weilding a longsword two-handed, at 18 Str, using the stance you get from Sword Basics, you do 1d12+9 damage, or an average of 15.5 points.</p><p></p><p>Weilding a greatsword at 18 Str, using the stance you get from Greatsword Basics, you do 16 points of damage (since you maximize damage on targets that have not moved). Plus you get Guard +2, so your AC is higher. And you have a chance to knock your opponents flat on their keister.</p><p></p><p>If you assume that any criticals will be activated, the greatsword edges ahead a bit farther, even keeping in mind the +1 you get from the sword stance - again, if you pick your targets based on their (lack of) movement.</p><p></p><p>And you definitely compare favorably in terms of damage output to the guy who is going sword & board - then again, he's got the potential for the various Shield feats.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 4983824, member: 96"] Well, again, it's not less effective against armor - you just have to do a little work. Weilding a longsword two-handed, at 18 Str, using the stance you get from Sword Basics, you do 1d12+9 damage, or an average of 15.5 points. Weilding a greatsword at 18 Str, using the stance you get from Greatsword Basics, you do 16 points of damage (since you maximize damage on targets that have not moved). Plus you get Guard +2, so your AC is higher. And you have a chance to knock your opponents flat on their keister. If you assume that any criticals will be activated, the greatsword edges ahead a bit farther, even keeping in mind the +1 you get from the sword stance - again, if you pick your targets based on their (lack of) movement. And you definitely compare favorably in terms of damage output to the guy who is going sword & board - then again, he's got the potential for the various Shield feats. [/QUOTE]
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