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<blockquote data-quote="pawsplay" data-source="post: 5013990" data-attributes="member: 15538"><p>It doesn't do super-heroes. If you want PC wizards moving ocean tides, it won't do that. It is, however, very versatile, able to handle anything from a dungeon crawl to founding a barony to engaging in a war of wits and blades at the King's court.</p><p></p><p></p><p></p><p>The game is robust, but not exceedingly complex. However, it is not organized in a teaching style. Important rules are scattered throughout the chapters, meaning that someone will have to learn the rules thoroughly and ask as a mentor to other players at first. I think a 10 year old could handle it easily enough. It has lots of options, however, so new players especially would benefit from guidance from the GM.</p><p></p><p></p><p></p><p>There is a certain amount of prep work, but it reads like a fast-playing game. I have yet to try it. However, the combat is probably simpler than in 3e/Pathfinder, overall. Using premade NPCs is much simpler. PCs have pretty simple mechanics, but typically have several options in any situation that plays to their strengths.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5013990, member: 15538"] It doesn't do super-heroes. If you want PC wizards moving ocean tides, it won't do that. It is, however, very versatile, able to handle anything from a dungeon crawl to founding a barony to engaging in a war of wits and blades at the King's court. The game is robust, but not exceedingly complex. However, it is not organized in a teaching style. Important rules are scattered throughout the chapters, meaning that someone will have to learn the rules thoroughly and ask as a mentor to other players at first. I think a 10 year old could handle it easily enough. It has lots of options, however, so new players especially would benefit from guidance from the GM. There is a certain amount of prep work, but it reads like a fast-playing game. I have yet to try it. However, the combat is probably simpler than in 3e/Pathfinder, overall. Using premade NPCs is much simpler. PCs have pretty simple mechanics, but typically have several options in any situation that plays to their strengths. [/QUOTE]
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