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<blockquote data-quote="Berandor" data-source="post: 8729" data-attributes="member: 225"><p><span style="font-size: 12px"><strong>JUDGING</strong></span></p><p></p><p><strong>Q: So my fights are judged. Who are these judges?</strong></p><p><em>A:</em> A judge is a fellow YB! player. When you are in need of a judge, you post a request into the <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=790" target="_blank">"Judge Request"</a> thread.</p><p></p><p><strong>Q: Can just anyone judge?</strong></p><p><em>A:</em> Yes. Although you need some knowledge of the rules before advancing the players at the end of the fight, the actual judging in the fight is not too hard.</p><p>Anybody who'd like to try can judge; although the fighters have the right to vote against aspecific judge, this rarely happens.</p><p></p><p><strong>Q: What about advancement, then?</strong></p><p><em>A:</em> Well, advancement is what happens to each fighter after a fight. Do they get a new belt, new powers? Or do they lose some? </p><p>At the end of a fight, the judge posts the changes to each fighter and gives them their new powers, if applicable. Normally, some flavor text is given, too, but it is not a must.</p><p>In order to advance fighters correctly, you need to know what happens to the fighters, of course. So at the beginning, this could be difficult. But it's possible to ask other players for the correct advancement, so even if you have no clue about it, you can still judge.</p><p></p><p><strong>Q: So, how exactly do I judge two random combat moves?</strong></p><p><em>A:</em> Excellent question. The nature of the generator makes the moves very hard to compare. There is no "power chart" that gives points for specific styles or combinations. The judge himself needs to find out which move he likes best; only if he doesn't have a clear favorite, he can look at certain specifics. The judging method is as follows:</p><ol> <li data-xf-list-type="ol">Judge insults. There is no guideline here... just judge which insult you like better. Don't look at how the insult is used in the flavor text, just judge the insults themselves.</li> <li data-xf-list-type="ol">Set the match. You must set the fight to a sepcific location, time, and day. In order to do this, go to the generator site, and press the "Masters" button once. Then post the generated message in the fight thread.<br /> [/list=1]<br /> Now, the fight commences in earnest. The most important part for you is judging the different attacks. How? Here's how:<ol> <li data-xf-list-type="ol">Judge the moves. Just look at the moves. If there's one move that you like better, that's the winner. Perhaps the combinations seems to be a very strong attack, or a good defense. Or one move is so funny that the other move pales in comparison. Either way, if you like one move better, that's all you need.<br /> If there is a winner now, declare it. Otherwise, proceed to step 2.</li> <li data-xf-list-type="ol">The condistions, or setting of the fight. Look at the setting you provided at the beginning of the fight. If there is a move that equals (or is similar) to the day, give themove some positive credit. If it is the total opposite, reduce the power. Next, do the same with the place of the fight, and finally with the time of day.<br /> Note that, however, matching the day is more powerful than matching the place, and that is better than matching the time of day. <br /> If there is a winner now, declare it. Otherwise, proceed to step 3.</li> <li data-xf-list-type="ol">Compare the standings of the fighter. If one fighter is of higher rank than the other, she is the winner. If the fighters are equal, or equivalent, then there is no clear winner. Two fighters from different paths can be equivalent; for example, a Dirty Bastard 0 is equivalent to a Yellow Belt 0.<br /> If there is a winner now, declare it. Otherwise, proceed to step 4.</li> <li data-xf-list-type="ol">Compare the fighters' record. Substract the number of losses from the number of wins. The higher result wins. However, the number cannot be below 0. If both fighters have more losses than wins, compare the total number of fights they have fought in. The fighter with the higher number is the winner. If the number is equal, the fighter with more wins is also the winner of this round. If all is equal, then there is no clear winner.<br /> If there is a winner now, declare it. Otherwise, proceed to step 5.</li> <li data-xf-list-type="ol">Judge the moves. We're back at step 1. Take another look at the moves, and decide which is better. Perhaps one move defends against the other's style? Either way, you must find a winner now.<br /> There must be a winner now; there can be no draw. Declare the winner.<br /> [/list=1]<br /> Note that normally, step 1 should be all you need to judge.<br /> After having declared the winner, move the flags. Put one flag to the winner's side, or if her opponent had some flags on her side, put one back into neutral position. Also note the number of rounds you are in.<br /> <br /> Now you know the basics of judging a fight. In the next installment, we will take a look at advanced options and tricky situations.</li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Berandor, post: 8729, member: 225"] [size=3][b]JUDGING[/b][/size] [b]Q: So my fights are judged. Who are these judges?[/b] [i]A:[/i] A judge is a fellow YB! player. When you are in need of a judge, you post a request into the [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=790]"Judge Request"[/url] thread. [b]Q: Can just anyone judge?[/b] [i]A:[/i] Yes. Although you need some knowledge of the rules before advancing the players at the end of the fight, the actual judging in the fight is not too hard. Anybody who'd like to try can judge; although the fighters have the right to vote against aspecific judge, this rarely happens. [b]Q: What about advancement, then?[/b] [i]A:[/i] Well, advancement is what happens to each fighter after a fight. Do they get a new belt, new powers? Or do they lose some? At the end of a fight, the judge posts the changes to each fighter and gives them their new powers, if applicable. Normally, some flavor text is given, too, but it is not a must. In order to advance fighters correctly, you need to know what happens to the fighters, of course. So at the beginning, this could be difficult. But it's possible to ask other players for the correct advancement, so even if you have no clue about it, you can still judge. [b]Q: So, how exactly do I judge two random combat moves?[/b] [i]A:[/i] Excellent question. The nature of the generator makes the moves very hard to compare. There is no "power chart" that gives points for specific styles or combinations. The judge himself needs to find out which move he likes best; only if he doesn't have a clear favorite, he can look at certain specifics. The judging method is as follows: [list=1] [*]Judge insults. There is no guideline here... just judge which insult you like better. Don't look at how the insult is used in the flavor text, just judge the insults themselves. [*]Set the match. You must set the fight to a sepcific location, time, and day. In order to do this, go to the generator site, and press the "Masters" button once. Then post the generated message in the fight thread. [/list=1] Now, the fight commences in earnest. The most important part for you is judging the different attacks. How? Here's how: [list=1] [*]Judge the moves. Just look at the moves. If there's one move that you like better, that's the winner. Perhaps the combinations seems to be a very strong attack, or a good defense. Or one move is so funny that the other move pales in comparison. Either way, if you like one move better, that's all you need. If there is a winner now, declare it. Otherwise, proceed to step 2. [*]The condistions, or setting of the fight. Look at the setting you provided at the beginning of the fight. If there is a move that equals (or is similar) to the day, give themove some positive credit. If it is the total opposite, reduce the power. Next, do the same with the place of the fight, and finally with the time of day. Note that, however, matching the day is more powerful than matching the place, and that is better than matching the time of day. If there is a winner now, declare it. Otherwise, proceed to step 3. [*]Compare the standings of the fighter. If one fighter is of higher rank than the other, she is the winner. If the fighters are equal, or equivalent, then there is no clear winner. Two fighters from different paths can be equivalent; for example, a Dirty Bastard 0 is equivalent to a Yellow Belt 0. If there is a winner now, declare it. Otherwise, proceed to step 4. [*]Compare the fighters' record. Substract the number of losses from the number of wins. The higher result wins. However, the number cannot be below 0. If both fighters have more losses than wins, compare the total number of fights they have fought in. The fighter with the higher number is the winner. If the number is equal, the fighter with more wins is also the winner of this round. If all is equal, then there is no clear winner. If there is a winner now, declare it. Otherwise, proceed to step 5. [*]Judge the moves. We're back at step 1. Take another look at the moves, and decide which is better. Perhaps one move defends against the other's style? Either way, you must find a winner now. There must be a winner now; there can be no draw. Declare the winner. [/list=1] Note that normally, step 1 should be all you need to judge. After having declared the winner, move the flags. Put one flag to the winner's side, or if her opponent had some flags on her side, put one back into neutral position. Also note the number of rounds you are in. Now you know the basics of judging a fight. In the next installment, we will take a look at advanced options and tricky situations.[/list][/list] [/QUOTE]
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