FAQ Update 040403

dcollins

Explorer
Summary of updates to the Main FAQ v040403 (now 64 pages):

(1) You may reroll ability scores if the total modifier is 0 OR the highest score is 13 (PHB p. 4).
(2) [edit] A free spellbook for multiclassing into wizard, but no other extra equipment.
(3) Uncanny dodge works when awareness is an issue, not physical constraint. Also, any character can take the -20 grapple option specified for the "improved grab" ability.
(4) Long example comparing Bardic knowledge to Knowledge skills. In general, Bardic knowledge is dependent on the number of other people who know the information.
(5) Rogues can sneak attack any creatures that cannot see them, including those who make Listen checks or use the Scent ability (nut not Blindsight or Uncanny Dodge).
(6) Assassin death attacks are not death effects for the purposes or "raise dead".
(7) Loremasters add their level to their Bardic-knowledge-like checks, not Knowledge checks in general.


Opinion/Editorial
As usual, the majority of these rulings are pretty obviously correct from the text of the core rules.

(3) Makes me generally critical of expanding the rules in tangential comments in the FAQ (i.e., the "Improved Grab" option being bgiven to all characters), even if it's not immediately clear how that would be advantageous to most PCs. (i.e., it seems unnecessary).

(5) Is counter to how I personally ruled in one fight with creatures using Scent against a Shadowdancer trying to sneak attack (which was controversial with the player in question). It seems to weaken Scent quite a bit if the "detection" of invisible creatures apparently gives no actual benefit (other than opening the door for pinpointing, which doesn't really allow even a single attack, since finding direction takes a standard action).

Additionally, it would have been perhaps nice for clarification on hiding-and-sneak-attacking, which is the current debate in my group (the FAQ mentions specifically only sneak-attack-from-darkness). One might infer from Sword & Fist that any sneak attack automatically reveals the attacker (they need to Hide again), but it's really not spelled out anywhere.
 
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Thanks a lot for these summaries, dcollins.

They are really helpful and much easier to read then skimming through the whole FAQ each time.
 

dcollins said:
Summary of updates to the Main FAQ v040403 (now 64 pages):

(1) You may reroll ability scores if the total modifier is 0 OR the highest score is 13 (PHB p. 4).
Exclusive or inclusive OR? ;)
 
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The impression I got from the FAQ is that you do receive the wizard's spellbook at level one.

It states: The initial spellbook a wizard gets at 1st level is free, just as the two spells the wizard can add to the spellbook at each wizard level thereafter are free. . . the character gains no other extra equipment for becoming a 1st-level wizard.

Jon
 

You're entirely correct, I misread it. There's a follow-up question about "other starting equipment" which the Sage answered "no" and I mentally spliced into the spellbook answer.

My bad. I'm correcting the original post at this point. My apologies, Christian and Jubelo.
 

dcollins said:
(3) Makes me generally critical of expanding the rules in tangential comments in the FAQ (i.e., the "Improved Grab" option being bgiven to all characters), even if it's not immediately clear how that would be advantageous to most PCs. (i.e., it seems unnecessary).

Multiple designers have said, IIRC, that the "-20" rule is intended for everybody.

The benfit of Improved Grab isn't that you can take a -20 (which usually makes winning a grapple check quite difficult, for all but the largest, toughest creatures), but that you can make a grapple check as a free action after hitting with one (or more) attacks. Normally, a grapple has to be initiated via an AoO-incurring touch attack that does no damage, and automatically fails if the AoO does damage. Improved Grab lets one bite/slam/claw/pimp slap one's foe, and grab him, all at the same time, without risking an AoO. That's why Improved Grab is good for you (TM).
 

No one is arguing that Improved Grab is non-advantageous without the -20 option. We're all fully aware of what the primary advantage of Improved Grab is.

What is being said is that by the text of the rules, the -20 option is only given to those with Improved Grab. It only exists within the description of that ability. Saying otherwise is not a clarification, it's a re-writing of the rule.
 

dcollins said:
(5) Is counter to how I personally ruled in one fight with creatures using Scent against a Shadowdancer trying to sneak attack (which was controversial with the player in question). It seems to weaken Scent quite a bit if the "detection" of invisible creatures apparently gives no actual benefit (other than opening the door for pinpointing, which doesn't really allow even a single attack, since finding direction takes a standard action).
Scent that allows you to avoid a miss chance is basicly a form of blindsight by 3E rules, and the blindsight ability should be used to represent it. Though in that respect a creature could easily have both a very short range blinsight to benifit from this and the scent ability to represent the other benifits of scent.
 

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