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FAQ Update - Aargh!
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<blockquote data-quote="ZansForCans" data-source="post: 1400137" data-attributes="member: 8059"><p>Agreed. The mechanic is well-balanced, which is the point I was trying to make by referring to your previous example. The encumbrance category is altered when the size differs.</p><p></p><p></p><p></p><p>As you say, only the encumbrance category is altered. There is no mention that the size is considered to be or treated as changed. If you want to invoke a harness/hp change, it would come from only its designation change, not its size. But, it was just a silly example to point out the rest below... </p><p></p><p></p><p></p><p>No, actually under the RAW, that component of the weapon is "altered". If the designation "would change" to something outside of one of the three designations, it can't be wielded. There is no "treated as" or "considered" language in that section. Proper wording is that the ogre, as a Large creature, is using the Medium greatsword as a one-handed weapon. The greatsword has no default encumbrance properties that have anything to do with its <strong>usage</strong> in combat (material properties, see below). </p><p></p><p>The designation is not static in its primary usage for combat bonus (attack, Str bonus to damage, off-hand penalties, etc.), handedness, and weapon usage (e.g. only light weapons can be used in a grapple). </p><p></p><p>Nevertheless, unless you want your hardness/hp of a weapon changing with the wielder, there is a default designation for the weapon that is linked to it's material properties. These are laid out in the weapons table and happen to match the typical encumbrance designation for the weapon when wielded by the appropriately sized creature. This is the only part that is static.</p><p></p><p></p><p></p><p>And like you, I disagree with that implication. They are listed as a convenience only in the sense that they are typically the default for the correctly sized creature (which I'd contend is more than just a convenience). But, that designation has nothing to do with how many hands are being used--only on "how much effort" they take to wield.</p></blockquote><p></p>
[QUOTE="ZansForCans, post: 1400137, member: 8059"] Agreed. The mechanic is well-balanced, which is the point I was trying to make by referring to your previous example. The encumbrance category is altered when the size differs. As you say, only the encumbrance category is altered. There is no mention that the size is considered to be or treated as changed. If you want to invoke a harness/hp change, it would come from only its designation change, not its size. But, it was just a silly example to point out the rest below... No, actually under the RAW, that component of the weapon is "altered". If the designation "would change" to something outside of one of the three designations, it can't be wielded. There is no "treated as" or "considered" language in that section. Proper wording is that the ogre, as a Large creature, is using the Medium greatsword as a one-handed weapon. The greatsword has no default encumbrance properties that have anything to do with its [b]usage[/b] in combat (material properties, see below). The designation is not static in its primary usage for combat bonus (attack, Str bonus to damage, off-hand penalties, etc.), handedness, and weapon usage (e.g. only light weapons can be used in a grapple). Nevertheless, unless you want your hardness/hp of a weapon changing with the wielder, there is a default designation for the weapon that is linked to it's material properties. These are laid out in the weapons table and happen to match the typical encumbrance designation for the weapon when wielded by the appropriately sized creature. This is the only part that is static. And like you, I disagree with that implication. They are listed as a convenience only in the sense that they are typically the default for the correctly sized creature (which I'd contend is more than just a convenience). But, that designation has nothing to do with how many hands are being used--only on "how much effort" they take to wield. [/QUOTE]
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