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<blockquote data-quote="Dirk Stanley" data-source="post: 6249940" data-attributes="member: 6700407"><p><span style="color: #333333"><span style="font-family: 'Verdana'">Two things in this post. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"> First, a couple characters a and a look at the character sheets. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"> Second, the breakdown of Creatures: Vol I.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">So, I thought would upload a couple low level characters so people could see the character sheets and the way a character looks. The first is Zebullon, a magic using character who is middle-aged, thinks frogs are awesome, and smells like licorice. The second is Garin Quickhand, a dubious thief of a man who is young and good looking but childish and inept in the art of flirting. I'm imagining the temperamental Zebullon trying to keep tabs on Garin's childish antics with the ladies only to finally lose it and Arcane Missile him into a smoking lump. Both of these PCs were rolled up in around 10 minutes... Oh, also, two different character sheets are shown, one with background and one a bit more printer friendly. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><img src="http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/1390294371.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/1390294406.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Creatures Vol I is the second of the four FAL core rulebooks. Creatures Vol I is around 50 pages in length, full color, and offers up a plethora of monsters and rules for creating custom monsters. With the stretch goals to be offered in Kickstarter, Creatures Vol I has the possibility of expanding. Right now I'm going to break the book down a bit and talk about what it has to offer.</span></span></p><p></p><p><strong>Monsters</strong></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">The biggest section of the book is the Monsters and peoples section which has 68 listings. Each Monster comes with a full stat block, abilities, basic description, and a full color picture. Descriptions are fairly general and provide enough to get an idea of the creature's strong points. Monsters include some typical fantasy fare like Dwarves and Elves and Harpies and Elementals and also some monsters unique to FAL like the Garl Snail and Brian Fish (a giant snail with a psionic fish that lives inside it), Blonins, Poomkin, Ten Times Ten Men, and Soracan (floating head, dubstep speaking constructs who shoot lazers). It's a fairly broad range of denizens inhabiting FAL and a nice cross-section is provided in the book.</span></span></p><p></p><p><img src="http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/5878615_orig.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Custom Creature Builder</strong></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">FAL Creatures Vol I offers up some rules for building monsters and races from scratch. Its a fairly simple process and varies only slightly from normal PC creation. In fact, with the rules provided, players can branch out and make any type of PC they want. There are also twelve templates listed to get players and GMs started with fleshing out the type creature they want to make. These templates span everything from animals to undead.</span></span></p><p></p><p><strong>Travel and Treasure</strong></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">The treasure section provides some basics as to how to handle and generate treasure, how to determine treasure value and rarity and that sort of thing. Again, generating treasure is fairly open and the rules provided are a framework for aiding GMs in the creation process. Emphasis is placed on treasure being of importance not only where wealth is concerned, but as to how it pertains to the advenutre and the world the GM has created as well.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">The travel section provides information about travelling and exploring and provides GMs and players with a framework as to how to handle travel situations in game.</span></span></p><p></p><p><strong>Kickstarter Stretch?</strong></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">I hope to reach our Kickstarter goal. I also hope we can make some of the stretch goals. One of the goals will be the addition of dragons to the Creatures Vol I. We shall see...</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Next post I'll talk about the Companion Rules which feature all kinds of mini-games and narrative building stuff. So come back and check it out when you have a chance, and thanks for reading.</span></span></p></blockquote><p></p>
[QUOTE="Dirk Stanley, post: 6249940, member: 6700407"] [COLOR=#333333][FONT=Verdana]Two things in this post. [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana] First, a couple characters a and a look at the character sheets. [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana] Second, the breakdown of Creatures: Vol I.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]So, I thought would upload a couple low level characters so people could see the character sheets and the way a character looks. The first is Zebullon, a magic using character who is middle-aged, thinks frogs are awesome, and smells like licorice. The second is Garin Quickhand, a dubious thief of a man who is young and good looking but childish and inept in the art of flirting. I'm imagining the temperamental Zebullon trying to keep tabs on Garin's childish antics with the ladies only to finally lose it and Arcane Missile him into a smoking lump. Both of these PCs were rolled up in around 10 minutes... Oh, also, two different character sheets are shown, one with background and one a bit more printer friendly. [/FONT][/COLOR][IMG]http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/1390294371.jpg[/IMG] [IMG]http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/1390294406.jpg[/IMG] [COLOR=#333333][FONT=Verdana]Creatures Vol I is the second of the four FAL core rulebooks. Creatures Vol I is around 50 pages in length, full color, and offers up a plethora of monsters and rules for creating custom monsters. With the stretch goals to be offered in Kickstarter, Creatures Vol I has the possibility of expanding. Right now I'm going to break the book down a bit and talk about what it has to offer.[/FONT][/COLOR] [B]Monsters[/B] [COLOR=#333333][FONT=Verdana]The biggest section of the book is the Monsters and peoples section which has 68 listings. Each Monster comes with a full stat block, abilities, basic description, and a full color picture. Descriptions are fairly general and provide enough to get an idea of the creature's strong points. Monsters include some typical fantasy fare like Dwarves and Elves and Harpies and Elementals and also some monsters unique to FAL like the Garl Snail and Brian Fish (a giant snail with a psionic fish that lives inside it), Blonins, Poomkin, Ten Times Ten Men, and Soracan (floating head, dubstep speaking constructs who shoot lazers). It's a fairly broad range of denizens inhabiting FAL and a nice cross-section is provided in the book.[/FONT][/COLOR] [IMG]http://farawaylandrpg.weebly.com/uploads/1/3/1/6/13169050/5878615_orig.png[/IMG] [B]Custom Creature Builder[/B] [COLOR=#333333][FONT=Verdana]FAL Creatures Vol I offers up some rules for building monsters and races from scratch. Its a fairly simple process and varies only slightly from normal PC creation. In fact, with the rules provided, players can branch out and make any type of PC they want. There are also twelve templates listed to get players and GMs started with fleshing out the type creature they want to make. These templates span everything from animals to undead.[/FONT][/COLOR] [B]Travel and Treasure[/B] [COLOR=#333333][FONT=Verdana]The treasure section provides some basics as to how to handle and generate treasure, how to determine treasure value and rarity and that sort of thing. Again, generating treasure is fairly open and the rules provided are a framework for aiding GMs in the creation process. Emphasis is placed on treasure being of importance not only where wealth is concerned, but as to how it pertains to the advenutre and the world the GM has created as well.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]The travel section provides information about travelling and exploring and provides GMs and players with a framework as to how to handle travel situations in game.[/FONT][/COLOR] [B]Kickstarter Stretch?[/B] [COLOR=#333333][FONT=Verdana]I hope to reach our Kickstarter goal. I also hope we can make some of the stretch goals. One of the goals will be the addition of dragons to the Creatures Vol I. We shall see...[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Next post I'll talk about the Companion Rules which feature all kinds of mini-games and narrative building stuff. So come back and check it out when you have a chance, and thanks for reading.[/FONT][/COLOR] [/QUOTE]
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