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General Tabletop Discussion
*Pathfinder & Starfinder
Far Realms inspired campaign. Thoughts and Suggestions appreciated!
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<blockquote data-quote="Chronikoce" data-source="post: 6176586" data-attributes="member: 6696592"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6674868" target="_blank">RUMBLETiGER</a></u></strong></em> Thanks for the tip on a race that holds back Far Realms. I think that will fit in nicely. I already had an idea for an NPC that they think is an ally but turns out to be evil so having these guys seem evil and turn out to be good would create some nice symmetry there.</p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6701124" target="_blank">Cadence</a></u></strong></em> I currently have no plans to allow them into the Far Realms for this reason. Madness beyone imagination does make it hard to describe to my players hehe. As for leveling, I was thinking I might boost the starting point to 3rd Level. I don't usually use XP in my games but instead use checkpoint leveling. I am thinking of getting the party up around 15th level with access to artifact items that are assisting them or 20th level (If just to let them hit 20 since we have never had a game get that high).</p><p></p><p>I don't want them to start out too high at first otherwise there won't be any threat of them being captured (without beefing up royal guard to superhuman levels at least).</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6694112" target="_blank">Kinak</a></u></strong></em> I was thinking of having the recurring villian be an alienst from 3.5. At the game's outset this NPC was actually instrumental in the assassination attempt. Was thinking it would be cool to have him assist the party in their escape, he could even start giving them quests in repayment for saving them. They would later find out they are working for a madman and in fact they madman framed them. Should get them suitably riled up against him. </p><p></p><p>Also thanks for the tip on Horror vs Horror themed. I am probably shooting for a middle ground. I have never done a horror campaign before so this is really an experiment for myself as well. I may shamessly use the encounter you described because it sounds like an excellent scene.</p><p></p><p>In general I am still trying to decide how to handle the middle portion where there is leveling and forshadowing. I think the trouble is I won't be able to do too much planning in that department until I know which (if either) nation the party sides with. I think I could work into the story a situation such that they would almost definitely side with one or the other but I think I want to leave the choice up to them to sort out in roleplaying instead.</p></blockquote><p></p>
[QUOTE="Chronikoce, post: 6176586, member: 6696592"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6674868"]RUMBLETiGER[/URL][/U][/B][/I] Thanks for the tip on a race that holds back Far Realms. I think that will fit in nicely. I already had an idea for an NPC that they think is an ally but turns out to be evil so having these guys seem evil and turn out to be good would create some nice symmetry there. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6701124"]Cadence[/URL][/U][/B][/I] I currently have no plans to allow them into the Far Realms for this reason. Madness beyone imagination does make it hard to describe to my players hehe. As for leveling, I was thinking I might boost the starting point to 3rd Level. I don't usually use XP in my games but instead use checkpoint leveling. I am thinking of getting the party up around 15th level with access to artifact items that are assisting them or 20th level (If just to let them hit 20 since we have never had a game get that high). I don't want them to start out too high at first otherwise there won't be any threat of them being captured (without beefing up royal guard to superhuman levels at least). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6694112"]Kinak[/URL][/U][/B][/I] I was thinking of having the recurring villian be an alienst from 3.5. At the game's outset this NPC was actually instrumental in the assassination attempt. Was thinking it would be cool to have him assist the party in their escape, he could even start giving them quests in repayment for saving them. They would later find out they are working for a madman and in fact they madman framed them. Should get them suitably riled up against him. Also thanks for the tip on Horror vs Horror themed. I am probably shooting for a middle ground. I have never done a horror campaign before so this is really an experiment for myself as well. I may shamessly use the encounter you described because it sounds like an excellent scene. In general I am still trying to decide how to handle the middle portion where there is leveling and forshadowing. I think the trouble is I won't be able to do too much planning in that department until I know which (if either) nation the party sides with. I think I could work into the story a situation such that they would almost definitely side with one or the other but I think I want to leave the choice up to them to sort out in roleplaying instead. [/QUOTE]
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Community
General Tabletop Discussion
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Far Realms inspired campaign. Thoughts and Suggestions appreciated!
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