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General Tabletop Discussion
*Pathfinder & Starfinder
Far Realms inspired campaign. Thoughts and Suggestions appreciated!
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<blockquote data-quote="Chronikoce" data-source="post: 6176841" data-attributes="member: 6696592"><p>Thanks, I thought that would lead to some very interesting roleplaying. </p><p></p><p></p><p></p><p>Hmm, you have a very good point. As a set piece it seems awesome but it does pose the problem of what if the players reject that as an acceptable means for class mechanics. A possible remedy that occurred to me is that the interaction/acceptance of spells from Infernal/Abyssal sources would not cause a fall from grace and goodness on its own (special circumstances and all what with the gods refusing to grant followers any spells).</p><p></p><p>The above might lead to them falling towards evil. If they are receiving aid and spells from evil sources and not gaining any taint that might actually cause them to question what evil actually is. Very cool if I could pull that off but I don't think I am any where near experienced enough to weave that complicated of a narrative. It definitely has the potential to get too convoluted.</p><p></p><p></p><p></p><p>I honestly hadn't even considered that. I think the idea that one kingdom is sacrificing another because they believe it will buy their people a reprieve is quite excellent. I think I will definitely include this. </p><p></p><p></p><p></p><p>This is actually one of my concerns atm. I don't want to constantly have them encountering strange alien entities (especially early on) because if everything is messed up then that becomes the norm and loses its weirdness. Keeping the middle interesting without feeling like filler is definitely going to be a challenge.</p></blockquote><p></p>
[QUOTE="Chronikoce, post: 6176841, member: 6696592"] Thanks, I thought that would lead to some very interesting roleplaying. Hmm, you have a very good point. As a set piece it seems awesome but it does pose the problem of what if the players reject that as an acceptable means for class mechanics. A possible remedy that occurred to me is that the interaction/acceptance of spells from Infernal/Abyssal sources would not cause a fall from grace and goodness on its own (special circumstances and all what with the gods refusing to grant followers any spells). The above might lead to them falling towards evil. If they are receiving aid and spells from evil sources and not gaining any taint that might actually cause them to question what evil actually is. Very cool if I could pull that off but I don't think I am any where near experienced enough to weave that complicated of a narrative. It definitely has the potential to get too convoluted. I honestly hadn't even considered that. I think the idea that one kingdom is sacrificing another because they believe it will buy their people a reprieve is quite excellent. I think I will definitely include this. This is actually one of my concerns atm. I don't want to constantly have them encountering strange alien entities (especially early on) because if everything is messed up then that becomes the norm and loses its weirdness. Keeping the middle interesting without feeling like filler is definitely going to be a challenge. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Far Realms inspired campaign. Thoughts and Suggestions appreciated!
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