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<blockquote data-quote="BronzeDragon" data-source="post: 4440328" data-attributes="member: 873"><p>And my point was that consistency is what makes a good game world good.</p><p></p><p>If my players witness a dragon breathing on an army of orcs or humans it will have the exact same breath attack as the one that was used on the players.</p><p></p><p>Immersion feeds a lot from these small, and apparently insignificant, consistencies that a DM has to present his players with. If the game world is as loose as "anything goes" then this makes it more difficult for me to enjoy it and my players lose some sense of what is "real" or not, which in turn makes it more difficult for them to properly focus on representing their characters.</p><p></p><p>It's the same reason why Einstein was miffed by Quantum Mechanics. It messed up his sense of what the Cosmos was like, and interfered indirectly with his science.</p><p></p><p>Just to clarify another point, I usually make very arbitrary decisions regarding my game worlds, specifically dealing with magic (when I played D&D). But they tend to be consistent and as such tend to improve immersion.</p></blockquote><p></p>
[QUOTE="BronzeDragon, post: 4440328, member: 873"] And my point was that consistency is what makes a good game world good. If my players witness a dragon breathing on an army of orcs or humans it will have the exact same breath attack as the one that was used on the players. Immersion feeds a lot from these small, and apparently insignificant, consistencies that a DM has to present his players with. If the game world is as loose as "anything goes" then this makes it more difficult for me to enjoy it and my players lose some sense of what is "real" or not, which in turn makes it more difficult for them to properly focus on representing their characters. It's the same reason why Einstein was miffed by Quantum Mechanics. It messed up his sense of what the Cosmos was like, and interfered indirectly with his science. Just to clarify another point, I usually make very arbitrary decisions regarding my game worlds, specifically dealing with magic (when I played D&D). But they tend to be consistent and as such tend to improve immersion. [/QUOTE]
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