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<blockquote data-quote="Lanefan" data-source="post: 4440761" data-attributes="member: 29398"><p>A few stray thoughts on reading through this thread:</p><p></p><p>1. Minions. Agree with the OP they're a good idea badly done. They work much better if you spend the effort to roll the damage they do and give them a few hit points so they can survive a 1-point hit.</p><p></p><p>2. A dragon meets an legion of Hobgoblins and mows them down with a single blast of fire breath. Fine. The same dragon meets another identical legion the next day but because there happens to be a PC travelling with the legion the dragon's breath weapon suddenly becomes nigh-useless? Not fine. Not fine at all.</p><p></p><p>3. Having varying degrees of complexity within the classes has, to me, always been useful; give an unsure new player a simple class (Fighter, or in 1e Cavalier, Ranger, or similar) to start with and see how it goes. From what I can tell, 4e's made 'em all kinda complex.</p><p></p><p>4. Also from what I can tell, 4e is a playable game and probably has as much potential to be lots of fun as any prior edition. I say this from the perspective of having read the rules but not played, and from hearing from those who have played. I'm not surprised to hear rave reviews coming out of GenCon attendees, as 4e by design would probably play better in a tournament or one-off setting than any other edition to date. However, what we don't know yet (and obviously can't know for a few years at least) is how well it stands in for the long haul.</p><p></p><p>5. Goodman had 1e adventures at GenCon? On paper, not pdf? Where do I get 'em?!</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4440761, member: 29398"] A few stray thoughts on reading through this thread: 1. Minions. Agree with the OP they're a good idea badly done. They work much better if you spend the effort to roll the damage they do and give them a few hit points so they can survive a 1-point hit. 2. A dragon meets an legion of Hobgoblins and mows them down with a single blast of fire breath. Fine. The same dragon meets another identical legion the next day but because there happens to be a PC travelling with the legion the dragon's breath weapon suddenly becomes nigh-useless? Not fine. Not fine at all. 3. Having varying degrees of complexity within the classes has, to me, always been useful; give an unsure new player a simple class (Fighter, or in 1e Cavalier, Ranger, or similar) to start with and see how it goes. From what I can tell, 4e's made 'em all kinda complex. 4. Also from what I can tell, 4e is a playable game and probably has as much potential to be lots of fun as any prior edition. I say this from the perspective of having read the rules but not played, and from hearing from those who have played. I'm not surprised to hear rave reviews coming out of GenCon attendees, as 4e by design would probably play better in a tournament or one-off setting than any other edition to date. However, what we don't know yet (and obviously can't know for a few years at least) is how well it stands in for the long haul. 5. Goodman had 1e adventures at GenCon? On paper, not pdf? Where do I get 'em?! Lanefan [/QUOTE]
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