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<blockquote data-quote="Jürgen Hubert" data-source="post: 4440762" data-attributes="member: 7177"><p>To me, encounter powers represent "moves more impressive than an ordinary sword swing or magic missile". The powers that are <em>really</em> impressive are the dailies.</p><p></p><p></p><p></p><p>Well, I tested 4E for the first time last Sunday, and my experience was different - the players thought really hard about when it would be best to use a specific power. Since we were all fairly new to the game, there were a lot of arguments about it, but we all had lots of fun and agreed that this game was an improvement over the previous edition.</p><p></p><p></p><p></p><p>Encounter powers exist so that the PCs don't get bored with using at-will powers all the time.</p><p></p><p></p><p></p><p>I've actually seen similar dramatic situations in last Sunday's game:</p><p></p><p>- When the wizard cast a well-placed spell that managed to drop minions like flies (minions are another of my 4E favorites).</p><p>- When the paladin and the warlord hurried towards a downed comrade to keep him from dying (we've had two occasions where a PC had already failed two death saving throws...).</p><p>- When the paladin shielded the rest of the party by marking and binding the toughest enemies, and permitting the rogue to set up a flanking situation without much fear of reprisal.</p><p></p><p>From all my experiences, combat in 4E has become a lot more dynamic and interesting than in previous edition.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4440762, member: 7177"] To me, encounter powers represent "moves more impressive than an ordinary sword swing or magic missile". The powers that are [i]really[/i] impressive are the dailies. Well, I tested 4E for the first time last Sunday, and my experience was different - the players thought really hard about when it would be best to use a specific power. Since we were all fairly new to the game, there were a lot of arguments about it, but we all had lots of fun and agreed that this game was an improvement over the previous edition. Encounter powers exist so that the PCs don't get bored with using at-will powers all the time. I've actually seen similar dramatic situations in last Sunday's game: - When the wizard cast a well-placed spell that managed to drop minions like flies (minions are another of my 4E favorites). - When the paladin and the warlord hurried towards a downed comrade to keep him from dying (we've had two occasions where a PC had already failed two death saving throws...). - When the paladin shielded the rest of the party by marking and binding the toughest enemies, and permitting the rogue to set up a flanking situation without much fear of reprisal. From all my experiences, combat in 4E has become a lot more dynamic and interesting than in previous edition. [/QUOTE]
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