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<blockquote data-quote="Fenes" data-source="post: 4440897" data-attributes="member: 604"><p>I don't see the encounter powers, not even the daily powers, as that dramatic. Just not enough power.</p><p></p><p>Compared to martial attacks such as Swooping Dragon Strike, or similar moves, and spells like Meteor Swarm, their 4E "analogs" just seem weak. The paladin using spirited charge with a lance and smite evil, and doing a critical, that was dramatic (or when the blackguard charged the party's barbarian on a nightmare with smite good). The Barbarian's pouncing charge reducing one demon to a red stain on the floor. The blade dancer's Desert Wind technique reducing three attackers to ash.</p><p></p><p>Killing minions simply is not the same. In the back of my head, I always know that anything would have killed them as long as it did 1 dmg. Minions are great for showing off how powerful a party is, for those "cut through the guards" moments, but they do not really add as much drama for me as a good high-damage spell or move.</p><p></p><p>I guess I just don't handle combat that strictly, that detailed to be impressed by all those shifts and moves and such, but piddly damage. Give me impromptu intimidate checks, big nasty blows and spells, and let me handle combat by the seat of my pants.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4440897, member: 604"] I don't see the encounter powers, not even the daily powers, as that dramatic. Just not enough power. Compared to martial attacks such as Swooping Dragon Strike, or similar moves, and spells like Meteor Swarm, their 4E "analogs" just seem weak. The paladin using spirited charge with a lance and smite evil, and doing a critical, that was dramatic (or when the blackguard charged the party's barbarian on a nightmare with smite good). The Barbarian's pouncing charge reducing one demon to a red stain on the floor. The blade dancer's Desert Wind technique reducing three attackers to ash. Killing minions simply is not the same. In the back of my head, I always know that anything would have killed them as long as it did 1 dmg. Minions are great for showing off how powerful a party is, for those "cut through the guards" moments, but they do not really add as much drama for me as a good high-damage spell or move. I guess I just don't handle combat that strictly, that detailed to be impressed by all those shifts and moves and such, but piddly damage. Give me impromptu intimidate checks, big nasty blows and spells, and let me handle combat by the seat of my pants. [/QUOTE]
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