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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4441157" data-attributes="member: 710"><p>I write code, not fiction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I am more a consumer kind of guy. </p><p></p><p>(1) The problem in D&D (and most others RPGs) tends to be that there are way more combat encounters then in a typical story, from a story-telling point perspective. I mean, think about how many real battles we have in LotR - that would never be enough for the span of a typical D&D campaign.</p><p></p><p></p><p>Long-Drawn out fights are perfectly possible using a mix of lots of Minions and powerful individual foes, possibly attacking in waves - but all within one encounter. </p><p></p><p></p><p>Jackie Chain is constantly using tumbling, flying kicks, roundhouse kicks and so on because - like most movie characters - he is fighting Minions - if he hits, he gets to do all kinds of cool stuff. And of course, Jackie Chan has probably a DM that uses DMG p.42 a lot more then me or you (or your DM?).</p><p></p><p></p><p>Did you ever try this in 3E? Sure, the Fighter manages to do that (if someone keeps him up with some healing spells), but the Wizard? He's out of useful spells quickly, and then (unlike maybe the Wizard-That's-not-really-a-wizard-as-we-all-known, Gandalf) he can't get out his sword and staff to kick ass. </p><p></p><p></p><p>You are not forced to re-use flavor text if you don't like it. Just because you use the same mechanical representation for a certain task, doesn't mean you use the same narrative. And vice versa, of course...</p><p></p><p>But that's not something everybody seems to be capable (or at least enjoying) to do... *shrugs* </p><p></p><p>Ultimately, everyone has to make his pick according to preferences. Though I still don't get why you'd give up D&D entirely, but well, there are a lot of other games out there that also deserve a fair chance to be tested and played...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4441157, member: 710"] I write code, not fiction. ;) I am more a consumer kind of guy. (1) The problem in D&D (and most others RPGs) tends to be that there are way more combat encounters then in a typical story, from a story-telling point perspective. I mean, think about how many real battles we have in LotR - that would never be enough for the span of a typical D&D campaign. Long-Drawn out fights are perfectly possible using a mix of lots of Minions and powerful individual foes, possibly attacking in waves - but all within one encounter. Jackie Chain is constantly using tumbling, flying kicks, roundhouse kicks and so on because - like most movie characters - he is fighting Minions - if he hits, he gets to do all kinds of cool stuff. And of course, Jackie Chan has probably a DM that uses DMG p.42 a lot more then me or you (or your DM?). Did you ever try this in 3E? Sure, the Fighter manages to do that (if someone keeps him up with some healing spells), but the Wizard? He's out of useful spells quickly, and then (unlike maybe the Wizard-That's-not-really-a-wizard-as-we-all-known, Gandalf) he can't get out his sword and staff to kick ass. You are not forced to re-use flavor text if you don't like it. Just because you use the same mechanical representation for a certain task, doesn't mean you use the same narrative. And vice versa, of course... But that's not something everybody seems to be capable (or at least enjoying) to do... *shrugs* Ultimately, everyone has to make his pick according to preferences. Though I still don't get why you'd give up D&D entirely, but well, there are a lot of other games out there that also deserve a fair chance to be tested and played... [/QUOTE]
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