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<blockquote data-quote="Goumindong" data-source="post: 4442097" data-attributes="member: 70874"><p>What? What makes the experience different? You all get together, talk to each other, and have adventures. </p><p></p><p>The only difference between an online game and an offline game is that when I play an offline game i wish i had a VTT to automize functions that eat up time unnecessarily.</p><p></p><p>I ran a game last night. My players got through three combat encounter and three skill challenges in 3 hours. It was probably half and half combat/roleplay. And its all due to things that speed up the game.</p><p></p><p>Frankly that even if i do end up in a game with a guy with a cheeto orange neckbeard, i won't ever have to see the guy and if people don't show, i can simply go and get more instead of having a game fall apart because one guy wants to take his stuff and go home, is a big plus. </p><p></p><p></p><p></p><p>No, its a fair characterization. Such "power distributions" do not exist. There is only "Wizards" and "everyone else aspiring to be a wizard" and it occurs slightly after the game starts. And every single time someone comes in complaining how the game now sucks, they end up saying "yea, i'm playing a wizard". There is a reason for this. And its because wizards were terribly overpowered and now, when players are being told that they can't be better than everyone else at the table. </p><p></p><p>Is it any wonder people don't come in and say "I like playing a fighter, and 4e is terrible. I loved taking a back seat to my friends and standing in front of them while they killed the monsters and won the day, now i am actually useful and it sucks!"?</p><p></p><p>In 4e characters are valuable in different situations doing different things. Roles explain where this is. It offers you more flexibility in your character fluff and direction, it offers all players to be valuable in different ways in different instances. </p><p></p><p>All of the objections end up boiling down to "I like playing a wizard and am disappointed that i cannot fill all roles in a party now" and the answer needs to be the same every time. "I am sorry, but other people are important too."</p><p></p><p>This of course isn't even getting into the point that Jensun bring up. That wizards in literature generally play like NPCs.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4442097, member: 70874"] What? What makes the experience different? You all get together, talk to each other, and have adventures. The only difference between an online game and an offline game is that when I play an offline game i wish i had a VTT to automize functions that eat up time unnecessarily. I ran a game last night. My players got through three combat encounter and three skill challenges in 3 hours. It was probably half and half combat/roleplay. And its all due to things that speed up the game. Frankly that even if i do end up in a game with a guy with a cheeto orange neckbeard, i won't ever have to see the guy and if people don't show, i can simply go and get more instead of having a game fall apart because one guy wants to take his stuff and go home, is a big plus. No, its a fair characterization. Such "power distributions" do not exist. There is only "Wizards" and "everyone else aspiring to be a wizard" and it occurs slightly after the game starts. And every single time someone comes in complaining how the game now sucks, they end up saying "yea, i'm playing a wizard". There is a reason for this. And its because wizards were terribly overpowered and now, when players are being told that they can't be better than everyone else at the table. Is it any wonder people don't come in and say "I like playing a fighter, and 4e is terrible. I loved taking a back seat to my friends and standing in front of them while they killed the monsters and won the day, now i am actually useful and it sucks!"? In 4e characters are valuable in different situations doing different things. Roles explain where this is. It offers you more flexibility in your character fluff and direction, it offers all players to be valuable in different ways in different instances. All of the objections end up boiling down to "I like playing a wizard and am disappointed that i cannot fill all roles in a party now" and the answer needs to be the same every time. "I am sorry, but other people are important too." This of course isn't even getting into the point that Jensun bring up. That wizards in literature generally play like NPCs. [/QUOTE]
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