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<blockquote data-quote="Celtavian" data-source="post: 4442497" data-attributes="member: 5834"><p>That's a good understanding of the game. Yep, it is the aesthetic that I want. If an RPG does not give you the aesthetic you are looking for, then it becomes a game of numbers. </p><p></p><p>I play for the aesthetic. Which basically amounts to the feeling I get when I imagine the battle on the battlefield or the adventure as it progresses. I want things to look and act a certain way that jives with what I have read in fantasy books. I don't pretend that 3E is perfect, just that it is closer to what I am looking for.</p><p></p><p>Yep, the 4E wizard deals alot of aggregate damage. But the thing is that 17 points per target used to kill a group of lvl 3 hobgoblins. Now 17 points per target ends up taking about a third of their hit points and not 20% of a lvl 6 skirmishers hit points. So though it may in the aggregate do alot of damage, it sure doesn't feel very powerful when the party still has to spend numerous rounds finishing the kill. </p><p></p><p>A fireball is a daily. I'd rather have a daily that finished the job than a daily that did good aggregate damage. I want my fireball to leave people dead even if they start at full hit points. That is the aesthetic I am looking for.</p><p></p><p>Just like I want a crit from my warrior to level someone. Not just be a maximum damage hit that I could roll regardless of whether I crit or not. So it is not just the aesthetic for casters I am looking to get back. I want that powerful hit aesthetic back for my melees as well. For my own tastes, a crit should be a tremendous hit that levels an opponent of roughly the same level as you.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4442497, member: 5834"] That's a good understanding of the game. Yep, it is the aesthetic that I want. If an RPG does not give you the aesthetic you are looking for, then it becomes a game of numbers. I play for the aesthetic. Which basically amounts to the feeling I get when I imagine the battle on the battlefield or the adventure as it progresses. I want things to look and act a certain way that jives with what I have read in fantasy books. I don't pretend that 3E is perfect, just that it is closer to what I am looking for. Yep, the 4E wizard deals alot of aggregate damage. But the thing is that 17 points per target used to kill a group of lvl 3 hobgoblins. Now 17 points per target ends up taking about a third of their hit points and not 20% of a lvl 6 skirmishers hit points. So though it may in the aggregate do alot of damage, it sure doesn't feel very powerful when the party still has to spend numerous rounds finishing the kill. A fireball is a daily. I'd rather have a daily that finished the job than a daily that did good aggregate damage. I want my fireball to leave people dead even if they start at full hit points. That is the aesthetic I am looking for. Just like I want a crit from my warrior to level someone. Not just be a maximum damage hit that I could roll regardless of whether I crit or not. So it is not just the aesthetic for casters I am looking to get back. I want that powerful hit aesthetic back for my melees as well. For my own tastes, a crit should be a tremendous hit that levels an opponent of roughly the same level as you. [/QUOTE]
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