Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Farewell to thee D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4442789" data-attributes="member: 70874"><p>You don't need to roll every attack for an NPC to fall into the trap that you fell into. You only need to believe that the NPC must be statted to deal with whatever he is supposed to have done and not statted to deal with the Players when they engage him.</p><p></p><p>E.G. if i wanted to have an "invulnverable NPC" i would "stat" him as a really high level normal monster so that the players could never prevail against him(i wouldn't stat him at all, the players would just only hit on a 20 and he would always hit them except on a 1). But, when the time came to fight that NPC and it would have to be a tough fight, i would stat him as a level appropriate solo. </p><p></p><p>And the DM roughly does have a crystal ball. Because they know</p><p></p><p>1. What things that are around the PC's can win against</p><p>2. What things that are around the PC's will flatten</p><p>3. what things that are around that the PC's can't hope to handle.</p><p></p><p>2 and 3 you don't need to worry about, you just handwave it. 1 you do need to worry about.</p><p></p><p>You are worrying about 2 and 3 for no good reason, making you take up your precious time when you could be doing something productive and gaining literally no benefit out of it.</p><p></p><p>Why would an NPC paladin have the same powers as a player Paladin? There is no reason to have these rules consistent. What only needs to be consistent is how the NPC feels. </p><p></p><p>If you want the paladin to kill everything, you can make him do so. If you want him to have to put up a fight, you can make him do so. But he isn't a "level 20 paladin". He is an NPC that is at whatever strength he needs to be for the purpose of whatever encounter you are running.(for instance, its a lot better to stat "big strong NPCs" as lower level solo creatures to show how awesome they are rather than to stat them as higher level normal creatures. Since once you break the +4-5 barrier they become a handwave)</p><p></p><p></p><p></p><p>Birthright fundamentally changed the core mechanic of play. And "and you get a keep" has nothing to do with changing the core mechanic of play. </p><p></p><p></p><p>You <em>like</em> sitting around and doing nothing?</p><p></p><p></p><p></p><p></p><p>At its heart of what it does, it is not. Characters get together and solve problems whatever those problems may be.</p><p></p><p></p><p></p><p></p><p>The only thing that differs is the depth and level of involvement in the story. What matters is that what the worlds stats are don't matter until that part of the world comes into conflict with the players.</p><p></p><p></p><p></p><p></p><p>He said it. He is the one complaining that "NPC Farmers can kill ogres in a lucky hit".</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4442789, member: 70874"] You don't need to roll every attack for an NPC to fall into the trap that you fell into. You only need to believe that the NPC must be statted to deal with whatever he is supposed to have done and not statted to deal with the Players when they engage him. E.G. if i wanted to have an "invulnverable NPC" i would "stat" him as a really high level normal monster so that the players could never prevail against him(i wouldn't stat him at all, the players would just only hit on a 20 and he would always hit them except on a 1). But, when the time came to fight that NPC and it would have to be a tough fight, i would stat him as a level appropriate solo. And the DM roughly does have a crystal ball. Because they know 1. What things that are around the PC's can win against 2. What things that are around the PC's will flatten 3. what things that are around that the PC's can't hope to handle. 2 and 3 you don't need to worry about, you just handwave it. 1 you do need to worry about. You are worrying about 2 and 3 for no good reason, making you take up your precious time when you could be doing something productive and gaining literally no benefit out of it. Why would an NPC paladin have the same powers as a player Paladin? There is no reason to have these rules consistent. What only needs to be consistent is how the NPC feels. If you want the paladin to kill everything, you can make him do so. If you want him to have to put up a fight, you can make him do so. But he isn't a "level 20 paladin". He is an NPC that is at whatever strength he needs to be for the purpose of whatever encounter you are running.(for instance, its a lot better to stat "big strong NPCs" as lower level solo creatures to show how awesome they are rather than to stat them as higher level normal creatures. Since once you break the +4-5 barrier they become a handwave) Birthright fundamentally changed the core mechanic of play. And "and you get a keep" has nothing to do with changing the core mechanic of play. You [i]like[/i] sitting around and doing nothing? At its heart of what it does, it is not. Characters get together and solve problems whatever those problems may be. The only thing that differs is the depth and level of involvement in the story. What matters is that what the worlds stats are don't matter until that part of the world comes into conflict with the players. He said it. He is the one complaining that "NPC Farmers can kill ogres in a lucky hit". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Farewell to thee D&D
Top