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<blockquote data-quote="apoptosis" data-source="post: 4443271" data-attributes="member: 3226"><p>What you say has a lot of truth in it and at the same time still does not really impact the underlying point that Celt has.</p><p></p><p>The above all have limitations so that the story would not be Gandalf does everything easily...the End.</p><p></p><p>The real questions is. People (including me) want an aesthetic where the scope of a magic-users ability can exceed the scope of a mundanes ability in specific instances.</p><p></p><p>What is the best mechanic to do this? </p><p></p><p>4E does not do this very well and frankly it was not trying to; that is the antithesis of the game design goal they had (and i am not real familiar with the rules but they do seem to be very good at approaching their goals). 4Es solution was to make the scope of all classes the same throughout the story. This of course does homogenize things a bit (which is not to say that classes play the same but that the variable distribution throughout the story has been ameliorated somewhat).</p><p></p><p>3E does do this but with some potential drawbacks that have been mentioned and for some people is way too extreme.</p><p></p><p>I thought 1E did a good job but of course there were some similar issues that 3E had though probably not as severe.</p><p></p><p>Now I think most people who are in this camp are not talking about the wizard character stealing all the spotlight throughout the story but about being able to have an impact in certain instances that far exceeds other characters. I think most people are happy to have the wizard as a lesser figure during other parts of the story. </p><p></p><p>This was the 1E model (how successful that was is open to debate). Where they had few spells but their spells would completely change the face of the encounter, but they had to hoard their spells carefully.</p><p></p><p>A broader question. How would others handle this issue. How would you make rules such that you can have wizards capable of extreme feats go adventuring with non-magic users and still have all players have a good time and share in the narrative with some equality.</p><p></p><p>Do some people think this is even possible with any version of D&D?</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4443271, member: 3226"] What you say has a lot of truth in it and at the same time still does not really impact the underlying point that Celt has. The above all have limitations so that the story would not be Gandalf does everything easily...the End. The real questions is. People (including me) want an aesthetic where the scope of a magic-users ability can exceed the scope of a mundanes ability in specific instances. What is the best mechanic to do this? 4E does not do this very well and frankly it was not trying to; that is the antithesis of the game design goal they had (and i am not real familiar with the rules but they do seem to be very good at approaching their goals). 4Es solution was to make the scope of all classes the same throughout the story. This of course does homogenize things a bit (which is not to say that classes play the same but that the variable distribution throughout the story has been ameliorated somewhat). 3E does do this but with some potential drawbacks that have been mentioned and for some people is way too extreme. I thought 1E did a good job but of course there were some similar issues that 3E had though probably not as severe. Now I think most people who are in this camp are not talking about the wizard character stealing all the spotlight throughout the story but about being able to have an impact in certain instances that far exceeds other characters. I think most people are happy to have the wizard as a lesser figure during other parts of the story. This was the 1E model (how successful that was is open to debate). Where they had few spells but their spells would completely change the face of the encounter, but they had to hoard their spells carefully. A broader question. How would others handle this issue. How would you make rules such that you can have wizards capable of extreme feats go adventuring with non-magic users and still have all players have a good time and share in the narrative with some equality. Do some people think this is even possible with any version of D&D? [/QUOTE]
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