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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4443716" data-attributes="member: 710"><p>I wonder how true this really is. I've played all core classes (plus Warlock) in 3E at some point, and I enjoyed them all in some ways, but I always found some short-comings. Going through my spell list as a wizard could become pretty tedious. No less so for a Cleric (A class I honestly don't seem to get the hang off, even in 4E). So I went for Fighter, and there I found it was too much of the same - same tactics every encounter (Trip foes, hit them hard until they die) - despite me trying to make a character pretty effective at a variety of maneuvers. When I played a Warlock, I loved the flavor and some of the effects, but ultimiately, just shooting eldritch blasts with tiny variations all the time and know concept of real resources beyond hit points and the self-healing ability of the Warlock, it seemed to lack something. So I was always jumping back and forth between classes, because I got tired of their mechanical complexity. One is to simple and boring, the other to complex and tedious. </p><p></p><p>So maybe gunning for a middle ground for _all_ classes was the right choice to make? I don't really know. Celtavian seems to prefer Wizards above all - maybe this is not true for him. But I think it might be true for a lot of other people. I know one player that is pretty much a power-gamer/munchkin type of player who rarely played wizards in 3E - I don't know if it's because he also likes to "physically" kick but with his PCs (and thus tends to Fighters and Barbarians), or if it wasn't the actual way more complex resource management. In 4E, he happily plays a Wizard.</p><p>But that's all anecdotal. Maybe Wizards market research revealed trends, or it was just a gut feeling of the designers (and either could still turn out to be wrong.)</p><p></p><p></p><p></p><p>Oh yes, it does. I say: Hope for the best, prepare for the worst... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4443716, member: 710"] I wonder how true this really is. I've played all core classes (plus Warlock) in 3E at some point, and I enjoyed them all in some ways, but I always found some short-comings. Going through my spell list as a wizard could become pretty tedious. No less so for a Cleric (A class I honestly don't seem to get the hang off, even in 4E). So I went for Fighter, and there I found it was too much of the same - same tactics every encounter (Trip foes, hit them hard until they die) - despite me trying to make a character pretty effective at a variety of maneuvers. When I played a Warlock, I loved the flavor and some of the effects, but ultimiately, just shooting eldritch blasts with tiny variations all the time and know concept of real resources beyond hit points and the self-healing ability of the Warlock, it seemed to lack something. So I was always jumping back and forth between classes, because I got tired of their mechanical complexity. One is to simple and boring, the other to complex and tedious. So maybe gunning for a middle ground for _all_ classes was the right choice to make? I don't really know. Celtavian seems to prefer Wizards above all - maybe this is not true for him. But I think it might be true for a lot of other people. I know one player that is pretty much a power-gamer/munchkin type of player who rarely played wizards in 3E - I don't know if it's because he also likes to "physically" kick but with his PCs (and thus tends to Fighters and Barbarians), or if it wasn't the actual way more complex resource management. In 4E, he happily plays a Wizard. But that's all anecdotal. Maybe Wizards market research revealed trends, or it was just a gut feeling of the designers (and either could still turn out to be wrong.) Oh yes, it does. I say: Hope for the best, prepare for the worst... ;) [/QUOTE]
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