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<blockquote data-quote="Seagrave1750" data-source="post: 4443796" data-attributes="member: 76119"><p><strong>wait, what?</strong></p><p></p><p>"Monster recharge powers are a joke. I ran a Hobgoblin Warcaster with Force Lure. It used force lure and dragged a player 3 squares so allied monsters could get at it. And that player used an encounter power to shift away."</p><p></p><p>The DM can use a Delay action on the Warcaster, or Ready actions on its allies to ensure that they work in concert. If the Warcaster is ready before his allies, the Warcaster Delays his Force Lure until the initiative count just before his allies take their turn. That way the PC cannot escape. If the allies are ready first or at differing times, they can Ready attacks for when a PC appears within range, courtesy of the Warcaster's Force Lure. The PC should shift away good and battered, but he could also be surrounded in either case (through Delay or by allies readying Move actions to surround him).</p><p></p><p></p><p>The Ready and Delay actions are as old as 3e (were they prior as well? in the Skills & Powers books?) and are still part of the ruleset. OP claims to understand the rules, claims to have 25? years gaming experience, claims to have all the books, how could he miss this?</p><p></p><p>I suspect troll activity. But if what we have been told is true, then he is right to leave the game and we shouldn't try to stop him. I recommend the LOTR version of Monopoly instead.</p></blockquote><p></p>
[QUOTE="Seagrave1750, post: 4443796, member: 76119"] [b]wait, what?[/b] "Monster recharge powers are a joke. I ran a Hobgoblin Warcaster with Force Lure. It used force lure and dragged a player 3 squares so allied monsters could get at it. And that player used an encounter power to shift away." The DM can use a Delay action on the Warcaster, or Ready actions on its allies to ensure that they work in concert. If the Warcaster is ready before his allies, the Warcaster Delays his Force Lure until the initiative count just before his allies take their turn. That way the PC cannot escape. If the allies are ready first or at differing times, they can Ready attacks for when a PC appears within range, courtesy of the Warcaster's Force Lure. The PC should shift away good and battered, but he could also be surrounded in either case (through Delay or by allies readying Move actions to surround him). The Ready and Delay actions are as old as 3e (were they prior as well? in the Skills & Powers books?) and are still part of the ruleset. OP claims to understand the rules, claims to have 25? years gaming experience, claims to have all the books, how could he miss this? I suspect troll activity. But if what we have been told is true, then he is right to leave the game and we shouldn't try to stop him. I recommend the LOTR version of Monopoly instead. [/QUOTE]
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