Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Farewell to thee D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrGrenadine" data-source="post: 4443870" data-attributes="member: 62619"><p><strong>The Narrative Interpretation</strong></p><p></p><p>Just wanted to chime in on about the "narrative" interpretation of Encounter and Daily powers, and say I understand and appreciate the attempt to create a framework for a Tumble that can only be made once an encounter, (for example), but I've gotten so used to being in control of my character's narrative, nothing else will do. </p><p></p><p>This is in some ways related to the opinion that fighters in 3.5 were only good for tripping and hitting until the target was dead. I've been playing a strong but slow Heavy Flail fighter in a weekly 3.5 game for about a year, and combats are never boring. On any given turn, I can move to flank, or to assist and ally, or to attack, I can Power Attack anywhere from 2 to 10 (if the target's AC is low enough), use caltrops to control enemies moving past me, activate a magic item (my Boots of Speed are a big help for a fella with an 8 Dex), Trip if the target is on two legs and has a particularly high AC and low strength (or is surrounded by my allies--love those OAs when the sucker tries to stand), grapple, flee, or a dozen other things. And every turn, all of my options change because each of my allies and all of our enemies will have done something since the last time I could act. </p><p></p><p>So while other folks defuse traps, sling spells, heal or whatever it is that they do, I'm right there on the front line, in the flow of battle, using the terrain, my weapons, and my wits to out-maneuver and crush our enemies, and its a blast.</p><p></p><p>Getting back to my point--even if, given all of those choices, the best play is to stand my ground and trade blows until I or the target goes down, then thats what I'll do. And if at some point a sunder or a trip is called for, then thats what I'll do. I get to choose. The problem with the narrative interpretation for powers is that the rules get to choose the narrative--not me. Yes, I can choose once, but after that, its out of my hands, and thats no fun at all.</p><p></p><p>Thats why I'd love to see a mechanic built in to 4th that allows me to use any Encounter or Daily power whenever I want, but at an increasing penalty each time. For instance, I could use an Encounter power once during an encounter at no penalty, and then again at -2, and again at -4, etc etc. Dailies should perhaps have a higher penalty, but the effect is the same: I retain control of my character and the character's narrative, (while retaining the "specialness" of the Encounter and Daily powers themselves).</p><p></p><p>--MrG.</p><p></p><p></p><p></p><p></p><p>Also:</p><p></p><p></p><p>If this truly is your first post on ENWorld, its a pretty poor way to present yourself, unless you were joking. I'll assume you're joking, but if not, please try to be civil. Fact is, the OP doesn't like the same rules edition of a game that you do. This is hardly grounds for rudeness. Just saying.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 4443870, member: 62619"] [b]The Narrative Interpretation[/b] Just wanted to chime in on about the "narrative" interpretation of Encounter and Daily powers, and say I understand and appreciate the attempt to create a framework for a Tumble that can only be made once an encounter, (for example), but I've gotten so used to being in control of my character's narrative, nothing else will do. This is in some ways related to the opinion that fighters in 3.5 were only good for tripping and hitting until the target was dead. I've been playing a strong but slow Heavy Flail fighter in a weekly 3.5 game for about a year, and combats are never boring. On any given turn, I can move to flank, or to assist and ally, or to attack, I can Power Attack anywhere from 2 to 10 (if the target's AC is low enough), use caltrops to control enemies moving past me, activate a magic item (my Boots of Speed are a big help for a fella with an 8 Dex), Trip if the target is on two legs and has a particularly high AC and low strength (or is surrounded by my allies--love those OAs when the sucker tries to stand), grapple, flee, or a dozen other things. And every turn, all of my options change because each of my allies and all of our enemies will have done something since the last time I could act. So while other folks defuse traps, sling spells, heal or whatever it is that they do, I'm right there on the front line, in the flow of battle, using the terrain, my weapons, and my wits to out-maneuver and crush our enemies, and its a blast. Getting back to my point--even if, given all of those choices, the best play is to stand my ground and trade blows until I or the target goes down, then thats what I'll do. And if at some point a sunder or a trip is called for, then thats what I'll do. I get to choose. The problem with the narrative interpretation for powers is that the rules get to choose the narrative--not me. Yes, I can choose once, but after that, its out of my hands, and thats no fun at all. Thats why I'd love to see a mechanic built in to 4th that allows me to use any Encounter or Daily power whenever I want, but at an increasing penalty each time. For instance, I could use an Encounter power once during an encounter at no penalty, and then again at -2, and again at -4, etc etc. Dailies should perhaps have a higher penalty, but the effect is the same: I retain control of my character and the character's narrative, (while retaining the "specialness" of the Encounter and Daily powers themselves). --MrG. Also: If this truly is your first post on ENWorld, its a pretty poor way to present yourself, unless you were joking. I'll assume you're joking, but if not, please try to be civil. Fact is, the OP doesn't like the same rules edition of a game that you do. This is hardly grounds for rudeness. Just saying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Farewell to thee D&D
Top