Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Farland's Runelords in DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 465879" data-attributes="member: 6929"><p>Experience levels don't work properly for this, but who says you want to use those? The nature of endowments is that they're pretty fluid, and in the heat of a war people's vectors and dedicates get slaughtered and renewed all the time off-camera. I'd rule that it's up to the DM to control the endowments of people with plenty of 'em, and use endowments as the new standard for levels, only these levels can be boosted and sucked away far easier than those earned through experience.</p><p></p><p>It's similar to an idea I'm considering where upgrading a vehicle replaces leveling. Basically, the more endowments you get, the better you become, and mere human experience is useless to you. I have no idea how the endowments would work on a per-level scheme; perhaps every 10 gives you a level, I don't know. I'd suggest an average of +2 to the applicable stat for every endowment earned.</p><p></p><p>Then, what do the endowments (E) do? They don't work into D&D rules too well. Examples:</p><p></p><p>Strength: Adds to damage. So if you have 20 EStr, you get +20 to damage. If you have thousands of EStr, like Raj Ahten, you instantly do enough damage on a successful hit to punch through three feet of iron (hardness 10, 30hp per inch of thickness, 33 inches) for every thousand you possess. Stone? Every thousand EStr gives you the ability to punch through over five feet of rock. Now, I don't think even Ahten manifested that level of power; he had trouble against fortifications (especially the second Rune of Devastation; why didn't he just punch the reaver fortress down?). I'm not even going to mention the ridiculous AC you'd need to avoid such blows...</p><p>Fix: Increase damage dice instead, and never apply STR bonus to attack rolls. Look in the Monster Manual; it has a table for scaling damage dice. The first 1 EStr, you scale up one; then the next 10; then the next 100, 1000, etc. Still apply your core endowment (your innate Str bonus) to damage, and still use your full effective strength for lifting or bursting doors etc.</p><p></p><p>Metabolism: Increases your speed in all things, especially combat reflexes and healing potential. I'd say add your EMet bonus to Con. But this in no way allows you to heal realtime like certain characters can, and if you ever gain an experience level with thousands of EMet, you'll gain thousands of hp all in a rush. And it doesn't increase your speed either.</p><p>Fix: Nobody with that many endowments is going to be 1st level; they're probably low mid levels (6-10) instead, so the hp jump is more minor. More importantly, the regeneration. I'd give the character damage reduction 1/- for every iteration of EMet (1/- for 1 EMet, 2/- for 10, 3/- for 100 etc.), and give yourself fast healing. If you have endowments, you have fast healing equal to your damage reduction -1. (You still heal overnight.)</p><p>Now, the speed issue. I'd just use iterations again, and say you're hasted X times, and each haste means you can do your round again (move your speed, attack, all that), where X is 1 for 1EMet, 2 for 10EMet, etc.</p><p></p><p>Anyway, that's as far as I want to go today. Does this give anyone ideas? It's just a quick hash, but I think it could work...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 465879, member: 6929"] Experience levels don't work properly for this, but who says you want to use those? The nature of endowments is that they're pretty fluid, and in the heat of a war people's vectors and dedicates get slaughtered and renewed all the time off-camera. I'd rule that it's up to the DM to control the endowments of people with plenty of 'em, and use endowments as the new standard for levels, only these levels can be boosted and sucked away far easier than those earned through experience. It's similar to an idea I'm considering where upgrading a vehicle replaces leveling. Basically, the more endowments you get, the better you become, and mere human experience is useless to you. I have no idea how the endowments would work on a per-level scheme; perhaps every 10 gives you a level, I don't know. I'd suggest an average of +2 to the applicable stat for every endowment earned. Then, what do the endowments (E) do? They don't work into D&D rules too well. Examples: Strength: Adds to damage. So if you have 20 EStr, you get +20 to damage. If you have thousands of EStr, like Raj Ahten, you instantly do enough damage on a successful hit to punch through three feet of iron (hardness 10, 30hp per inch of thickness, 33 inches) for every thousand you possess. Stone? Every thousand EStr gives you the ability to punch through over five feet of rock. Now, I don't think even Ahten manifested that level of power; he had trouble against fortifications (especially the second Rune of Devastation; why didn't he just punch the reaver fortress down?). I'm not even going to mention the ridiculous AC you'd need to avoid such blows... Fix: Increase damage dice instead, and never apply STR bonus to attack rolls. Look in the Monster Manual; it has a table for scaling damage dice. The first 1 EStr, you scale up one; then the next 10; then the next 100, 1000, etc. Still apply your core endowment (your innate Str bonus) to damage, and still use your full effective strength for lifting or bursting doors etc. Metabolism: Increases your speed in all things, especially combat reflexes and healing potential. I'd say add your EMet bonus to Con. But this in no way allows you to heal realtime like certain characters can, and if you ever gain an experience level with thousands of EMet, you'll gain thousands of hp all in a rush. And it doesn't increase your speed either. Fix: Nobody with that many endowments is going to be 1st level; they're probably low mid levels (6-10) instead, so the hp jump is more minor. More importantly, the regeneration. I'd give the character damage reduction 1/- for every iteration of EMet (1/- for 1 EMet, 2/- for 10, 3/- for 100 etc.), and give yourself fast healing. If you have endowments, you have fast healing equal to your damage reduction -1. (You still heal overnight.) Now, the speed issue. I'd just use iterations again, and say you're hasted X times, and each haste means you can do your round again (move your speed, attack, all that), where X is 1 for 1EMet, 2 for 10EMet, etc. Anyway, that's as far as I want to go today. Does this give anyone ideas? It's just a quick hash, but I think it could work... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Farland's Runelords in DnD?
Top