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Farscape armour question
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<blockquote data-quote="Bamphalas" data-source="post: 433340" data-attributes="member: 6455"><p><strong>Multiclassing doesn't help</strong></p><p></p><p>The Defense bonuses for multiple classes do not stack, they divide. (This is according to Rob Vaux at AEG.) This appears to be a contradiction to the stacking evident in the sample characters.</p><p>Also, the armor bonus SHOULD stack with the class defense bonus (generic characters and combat section suggest this), since they are two different types of protection. There would be no point for some of the armor since at first level some classes already have a higher Defense Bonus. If you look closely at Aeryn's write-up, you'd see that she is actually using her lower class defense (+4) rather than the higher PK Commando Armor Defense (+5). Since Class defense is an example of how they learn to avoid being hit, it should not affect the protection afforded by the Armor. This should be covered in the Errata list that will be going up on the site.</p><p></p><p>In my game, we have dropped class based defense bonuses for a Defense skill. We found it did not make any sense for a trained Commando to be hit easier than an Aristocrat. Instead, we let individual players decide if their character will spend skill points on the skill. The Defense Skill is Dex based. This is how <em>our</em> total defense is decided:</p><p>10 + Defense Skill + Size Modifier + Other Modifiers</p><p>Other Modifiers being Armor (Natural and/or artificial), Dodge Feat, etc.</p><p>Notice Dexterity isn't listed, because it is already compiled with the Defense Skill.</p><p></p><p>Just an example of how screwy the Defense bonuses are right now:</p><p>A Spy (Rogue 2/Aristocrat 2) is less likely to be hit than Aeryn Sun (Commando 7) Even a generic PK Trooper (3rd level character) is harder to hit than her.</p></blockquote><p></p>
[QUOTE="Bamphalas, post: 433340, member: 6455"] [b]Multiclassing doesn't help[/b] The Defense bonuses for multiple classes do not stack, they divide. (This is according to Rob Vaux at AEG.) This appears to be a contradiction to the stacking evident in the sample characters. Also, the armor bonus SHOULD stack with the class defense bonus (generic characters and combat section suggest this), since they are two different types of protection. There would be no point for some of the armor since at first level some classes already have a higher Defense Bonus. If you look closely at Aeryn's write-up, you'd see that she is actually using her lower class defense (+4) rather than the higher PK Commando Armor Defense (+5). Since Class defense is an example of how they learn to avoid being hit, it should not affect the protection afforded by the Armor. This should be covered in the Errata list that will be going up on the site. In my game, we have dropped class based defense bonuses for a Defense skill. We found it did not make any sense for a trained Commando to be hit easier than an Aristocrat. Instead, we let individual players decide if their character will spend skill points on the skill. The Defense Skill is Dex based. This is how [I]our[/I] total defense is decided: 10 + Defense Skill + Size Modifier + Other Modifiers Other Modifiers being Armor (Natural and/or artificial), Dodge Feat, etc. Notice Dexterity isn't listed, because it is already compiled with the Defense Skill. Just an example of how screwy the Defense bonuses are right now: A Spy (Rogue 2/Aristocrat 2) is less likely to be hit than Aeryn Sun (Commando 7) Even a generic PK Trooper (3rd level character) is harder to hit than her. [/QUOTE]
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