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Farscape in July, what a tease ... if it happens!
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<blockquote data-quote="Voneth" data-source="post: 196256" data-attributes="member: 1016"><p><a href="http://forum.rpg.net/showthread.php?threadid=5919&perpage=20&pagenumber=2" target="_blank">http://forum.rpg.net/showthread.php?threadid=5919&perpage=20&pagenumber=2</a></p><p></p><p>"On a personal note, I always thought Farscape made for very easy role-playing, for the reasons already cited. Ensemble cast, lots of bickering, etc. As for the "wonder of exploration" factor… while there's no humans out there (Henson was VERY insistant that John Crichton is the only human in the Uncharted Territories), there's nothing to say you can't roll up a Sebacean (or Nebari or Luxan) from a backwater world who gets picked up by a ship from the stars. I think the game will facilitate a lot of different party set-ups from the Farscape universe. And of course, I say that with no bias or prejudice whatsoever. </p><p></p><p>I really hope the game meets everyone's expectations. God knows it took long enough to get here. At the very least, I can guarentee some tasty eye candy. Steve Hough and Mark Jelfo have done an incredible job on the layout, and the purty pictures alone should blow your socks off. </p><p></p><p>Regards, </p><p></p><p>Rob Vaux </p><p>Farscaape Relay Anchor"</p><p></p><p>"The Uncharted Territories section has a bunch of brand new planets, plus a monster section with some unqiue but (hopefully) suitably Henson-esque beasties. We've also developed new stuff for the different cultures, so you can have things like Hynerain battleships or adventures on Nebari Prime if you like. (That's actually one of the reasons for the delays: Henson wants to check that stuff VERY carefully.) </p><p></p><p>Of course, your players can always just steal the book and read those sections, but that's out of our hands. The designer who figures out how to keep players from peeking at the GM's stuff will be a god among men (or at least gamers). </p><p></p><p>Regards, </p><p></p><p>Rob Vaux </p><p>Farscape Relay Anchor"</p><p></p><p>" 'the players are a bunch of NASA astronauts sent through the wormhole to find out what happened to Crichton. That way, you get a party of characters, and you still keep the human element. '</p><p>--------------------------------------------------------------------------------</p><p></p><p>You can probably facilitate that with the rules in the RPG. The Sebacean rules include modifications for 'Sebacean offshoots,' which are basically humans, and we have game stats for the Farscape module as well. Running a campaign of the sort you describe shouldn't be a problem. </p><p></p><p>Of course, it will depart from 'official' Farscape continuity. According to them Crichton really and truly is the only human being out there. They were very insistent about it, which is pretty understandable. </p><p></p><p>But I'm assuming you're okay with breaking from official continuity. </p><p></p><p>Regards, </p><p></p><p>Rob Vaux </p><p>Who Doesn't Have Claudia Black's Phone Number, So Stop Asking"</p></blockquote><p></p>
[QUOTE="Voneth, post: 196256, member: 1016"] [url]http://forum.rpg.net/showthread.php?threadid=5919&perpage=20&pagenumber=2[/url] "On a personal note, I always thought Farscape made for very easy role-playing, for the reasons already cited. Ensemble cast, lots of bickering, etc. As for the "wonder of exploration" factor… while there's no humans out there (Henson was VERY insistant that John Crichton is the only human in the Uncharted Territories), there's nothing to say you can't roll up a Sebacean (or Nebari or Luxan) from a backwater world who gets picked up by a ship from the stars. I think the game will facilitate a lot of different party set-ups from the Farscape universe. And of course, I say that with no bias or prejudice whatsoever. I really hope the game meets everyone's expectations. God knows it took long enough to get here. At the very least, I can guarentee some tasty eye candy. Steve Hough and Mark Jelfo have done an incredible job on the layout, and the purty pictures alone should blow your socks off. Regards, Rob Vaux Farscaape Relay Anchor" "The Uncharted Territories section has a bunch of brand new planets, plus a monster section with some unqiue but (hopefully) suitably Henson-esque beasties. We've also developed new stuff for the different cultures, so you can have things like Hynerain battleships or adventures on Nebari Prime if you like. (That's actually one of the reasons for the delays: Henson wants to check that stuff VERY carefully.) Of course, your players can always just steal the book and read those sections, but that's out of our hands. The designer who figures out how to keep players from peeking at the GM's stuff will be a god among men (or at least gamers). Regards, Rob Vaux Farscape Relay Anchor" " 'the players are a bunch of NASA astronauts sent through the wormhole to find out what happened to Crichton. That way, you get a party of characters, and you still keep the human element. ' -------------------------------------------------------------------------------- You can probably facilitate that with the rules in the RPG. The Sebacean rules include modifications for 'Sebacean offshoots,' which are basically humans, and we have game stats for the Farscape module as well. Running a campaign of the sort you describe shouldn't be a problem. Of course, it will depart from 'official' Farscape continuity. According to them Crichton really and truly is the only human being out there. They were very insistent about it, which is pretty understandable. But I'm assuming you're okay with breaking from official continuity. Regards, Rob Vaux Who Doesn't Have Claudia Black's Phone Number, So Stop Asking" [/QUOTE]
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Farscape in July, what a tease ... if it happens!
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