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<blockquote data-quote="Voneth" data-source="post: 371239" data-attributes="member: 1016"><p>I posted some erratra almost two weeks ago. Here is the thread <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=23022" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=23022</a></p><p></p><p>as well as the erratra again.</p><p></p><p><strong> Farscape erratra, enjoy! </strong></p><p><strong>Rob Vaux, the AEG Farscape developer was kind enough to respond to my email about needing some erratra. The questions and answers are below. Rob also says a FAQ is coming and that he is looking for more questions so as to make as complete a document as possible.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Q: The ships in Farscape come in various sizes. Does every ship fit in one hex, regardless of size?</strong></p><p><strong></strong></p><p><strong>A: We've been operating on the assumption that all ships fit into one hex. It's best that way for simplicity's sake.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Q: Farscape races don't a Favored Class and the book (page 177) says that Defence bonuses are increased per the Players Handbook. So what do multiclass characters do?</strong></p><p><strong></strong></p><p><strong>A: You simply add the defense bonuses for the pertinent classes together.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Q: Continuity Check: Even in the rpg's episode synopsises, Scropy is noted to have great strength. His write up, however, gives him on a Str 9 and no SQ or power that would let him get a strength boost. What is his strength?</strong></p><p><strong></strong></p><p><strong>A:'Twas and 'twas utterly my fault. The espisode I had cued up while I </strong></p><p><strong>was writing the tsats involved Scorpy without his cooling rods, </strong></p><p><strong>flopping about like a landed trout. His Strength should be 18, with </strong></p><p><strong>all attendant ability increases. </strong></p><p></p><p>I agree with Psion's review. If the game had been given just a little more proofreading and a few more powers, this would have been a 5 out of 5. </p><p></p><p>IMHO, as it is, the game brings some new OGL rules to the table (Control, Powers and varients on ship combat and templates) that provide a DM with a great start to a more generic space opera game.</p></blockquote><p></p>
[QUOTE="Voneth, post: 371239, member: 1016"] I posted some erratra almost two weeks ago. Here is the thread [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=23022[/url] as well as the erratra again. [B] Farscape erratra, enjoy! Rob Vaux, the AEG Farscape developer was kind enough to respond to my email about needing some erratra. The questions and answers are below. Rob also says a FAQ is coming and that he is looking for more questions so as to make as complete a document as possible. Q: The ships in Farscape come in various sizes. Does every ship fit in one hex, regardless of size? A: We've been operating on the assumption that all ships fit into one hex. It's best that way for simplicity's sake. Q: Farscape races don't a Favored Class and the book (page 177) says that Defence bonuses are increased per the Players Handbook. So what do multiclass characters do? A: You simply add the defense bonuses for the pertinent classes together. Q: Continuity Check: Even in the rpg's episode synopsises, Scropy is noted to have great strength. His write up, however, gives him on a Str 9 and no SQ or power that would let him get a strength boost. What is his strength? A:'Twas and 'twas utterly my fault. The espisode I had cued up while I was writing the tsats involved Scorpy without his cooling rods, flopping about like a landed trout. His Strength should be 18, with all attendant ability increases. [/B] I agree with Psion's review. If the game had been given just a little more proofreading and a few more powers, this would have been a 5 out of 5. IMHO, as it is, the game brings some new OGL rules to the table (Control, Powers and varients on ship combat and templates) that provide a DM with a great start to a more generic space opera game. [/QUOTE]
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