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<blockquote data-quote="pming" data-source="post: 6081123" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> TGryph...we did the same thing in my friends basement back in...'93? No computers, but we had his basement set up like the bridge. The Science Officer made a cool little "viewer thing with a blue light in it" that Spock use to look into on the bridge in the TV series (our campaign was set in the original series timeline...probably somewhere in the middle). One of the nutty things about that game was that all of us had characters that had the initials "J.T.K.". My character, the Captain, was Jaccob T. Kaplowski, the engineer was Jesus T. Kalikez, etc. Anyway, we all had the two-page print outs for our station and had the indicators to move over the numbers and whatnot. One time, my brother played his logically-psychotic vulcan security officer. Wow. Not emotional about anything, obviously, but he didn't dingle around with people/things he logically deduced were "behind it all". He once spaced an entire loading bay of space-hippies because their leader had mentally controlled many key personell and had threatened me (Captain) with deadly mutiny if I didn't do what he wanted. He deduced that it made more logical sense to space 'em all to avoid death of star fleet personel who were controlled and would fight to the death against us. Oh, his name wasn't JTK...he had a single name. Larniak. To this day his name is spoken with a slight tint of fear...</p><p></p><p> All in all, one of the most memorable RPG campaigns I've ever played in (and I actually played and didn't GM! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="pming, post: 6081123, member: 45197"] Hiya. TGryph...we did the same thing in my friends basement back in...'93? No computers, but we had his basement set up like the bridge. The Science Officer made a cool little "viewer thing with a blue light in it" that Spock use to look into on the bridge in the TV series (our campaign was set in the original series timeline...probably somewhere in the middle). One of the nutty things about that game was that all of us had characters that had the initials "J.T.K.". My character, the Captain, was Jaccob T. Kaplowski, the engineer was Jesus T. Kalikez, etc. Anyway, we all had the two-page print outs for our station and had the indicators to move over the numbers and whatnot. One time, my brother played his logically-psychotic vulcan security officer. Wow. Not emotional about anything, obviously, but he didn't dingle around with people/things he logically deduced were "behind it all". He once spaced an entire loading bay of space-hippies because their leader had mentally controlled many key personell and had threatened me (Captain) with deadly mutiny if I didn't do what he wanted. He deduced that it made more logical sense to space 'em all to avoid death of star fleet personel who were controlled and would fight to the death against us. Oh, his name wasn't JTK...he had a single name. Larniak. To this day his name is spoken with a slight tint of fear... All in all, one of the most memorable RPG campaigns I've ever played in (and I actually played and didn't GM! :) ). [/QUOTE]
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