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General Tabletop Discussion
*Pathfinder & Starfinder
Fast, Abstracted Combat for Minor Encounters
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<blockquote data-quote="Radiating Gnome" data-source="post: 5856009" data-attributes="member: 150"><p>Good point -- you could add +1 attack for bursts. That still wouldn't balance things perfectly between blasts and bursts, but it would be closer. </p><p></p><p>The group I used this with were fairly casual/inexperienced players, so I can pretty much get away with murder. But the important thing for me was to give them a way to do something a little tailored to their party role -- let defenders defend, controllers and strikers do extra damage, and leaders .... heal. It didn't have to be perfectly balanced or fair, because we would move through it quickly. </p><p></p><p>The key was retaining some choices -- they each have a couple of at wills, and in many cases some would be a lot less useful than others, but that's okay with me. They don't all have to be equally good choices. And they also have the opportunity to use encounter or daily powers, too -- spend those resources on the trash! Go for it! </p><p></p><p>I'm sure it would need to be tweaked to handle other situations -- and it might look very different if you were modeling a fight against enemies who were dispersed (elven archers in a treeline) .... the trick is just to give it a try and see what you can come up with. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5856009, member: 150"] Good point -- you could add +1 attack for bursts. That still wouldn't balance things perfectly between blasts and bursts, but it would be closer. The group I used this with were fairly casual/inexperienced players, so I can pretty much get away with murder. But the important thing for me was to give them a way to do something a little tailored to their party role -- let defenders defend, controllers and strikers do extra damage, and leaders .... heal. It didn't have to be perfectly balanced or fair, because we would move through it quickly. The key was retaining some choices -- they each have a couple of at wills, and in many cases some would be a lot less useful than others, but that's okay with me. They don't all have to be equally good choices. And they also have the opportunity to use encounter or daily powers, too -- spend those resources on the trash! Go for it! I'm sure it would need to be tweaked to handle other situations -- and it might look very different if you were modeling a fight against enemies who were dispersed (elven archers in a treeline) .... the trick is just to give it a try and see what you can come up with. -rg [/QUOTE]
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Fast, Abstracted Combat for Minor Encounters
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