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General Tabletop Discussion
*Pathfinder & Starfinder
Fast, Abstracted Combat for Minor Encounters
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<blockquote data-quote="Unwise" data-source="post: 5856245" data-attributes="member: 98008"><p>Regarding AE attacks, wouldn't you just give 1 attack per square across the affected area is? So Blast 3 = 3; burst 1 = 3; burst 2 = 5 etc.</p><p></p><p>I like the idea. I often have the PCs fighting swarms of crappy zombies or other trash. Lately I have been running them as battlefield wide terrain hazards.</p><p></p><p>For example, they were on a battlefield filled with starved, lower level, ill-equipped, deranged orcs. I just ran it like this:</p><p>- Every square you move on the ground counts as difficult terrain. As you move slower hewing through the orcs by the droves.</p><p>- You can ignore this difficult terrain, by being hit for 2 damage per square as some of the orcs get lucky shots on you.</p><p></p><p>This worked pretty well. They had to get from A to B quickly, so had to weigh up how much damage they were willing to take from these loony orc hordes before they could confront the real enemy at the back of the battlefield. If they wait too long, a ritual is complete, the siege engines have done their work or they are too late to save a militia unit.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5856245, member: 98008"] Regarding AE attacks, wouldn't you just give 1 attack per square across the affected area is? So Blast 3 = 3; burst 1 = 3; burst 2 = 5 etc. I like the idea. I often have the PCs fighting swarms of crappy zombies or other trash. Lately I have been running them as battlefield wide terrain hazards. For example, they were on a battlefield filled with starved, lower level, ill-equipped, deranged orcs. I just ran it like this: - Every square you move on the ground counts as difficult terrain. As you move slower hewing through the orcs by the droves. - You can ignore this difficult terrain, by being hit for 2 damage per square as some of the orcs get lucky shots on you. This worked pretty well. They had to get from A to B quickly, so had to weigh up how much damage they were willing to take from these loony orc hordes before they could confront the real enemy at the back of the battlefield. If they wait too long, a ritual is complete, the siege engines have done their work or they are too late to save a militia unit. [/QUOTE]
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Fast, Abstracted Combat for Minor Encounters
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