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General Tabletop Discussion
*Dungeons & Dragons
"Fast Hands" vs "Assassinate"
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<blockquote data-quote="CapnZapp" data-source="post: 6809846" data-attributes="member: 12731"><p>My player want to create a spy or diplomat character, inspired by the NPC spy in the back of the MM.</p><p></p><p>His observation is that the Assassin archetype fits this concept better than the Thief archetype, which I otherwise would consider to be the "default" archetype for Rogues.</p><p></p><p>Assassins get to forge papers and create undercover personas, which is perfect. Actually getting your hands dirty (read bloody) on the other hand, that seems brutish and loutish rather than roguish and clever.</p><p></p><p>(This is D&D, so the character will gladly use Sneak Attack to defeat monsters. I'm talking more of how to fulfil an archetype)</p><p></p><p>How do you evaluate the proposal to switch 3rd level class features?</p><p></p><p>Specifically, to have a Rogue character take the Assassin features "Infiltration Expertise" and "Impostor", but to start that off with the Thief feature "Fast Hands" rather than the assassin's "Assassinate".</p><p></p><p>I am aware subclasses are balanced as complete packages, and that individual features are not meant to be replacable.</p><p></p><p>Would this be:</p><p>a) overpowered - don't allow it?</p><p>b) underpowered - don't recommend it?</p><p>c) roughly neutral - no major issues foreseen? </p><p></p><p>Thanks for providing a second opinion.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6809846, member: 12731"] My player want to create a spy or diplomat character, inspired by the NPC spy in the back of the MM. His observation is that the Assassin archetype fits this concept better than the Thief archetype, which I otherwise would consider to be the "default" archetype for Rogues. Assassins get to forge papers and create undercover personas, which is perfect. Actually getting your hands dirty (read bloody) on the other hand, that seems brutish and loutish rather than roguish and clever. (This is D&D, so the character will gladly use Sneak Attack to defeat monsters. I'm talking more of how to fulfil an archetype) How do you evaluate the proposal to switch 3rd level class features? Specifically, to have a Rogue character take the Assassin features "Infiltration Expertise" and "Impostor", but to start that off with the Thief feature "Fast Hands" rather than the assassin's "Assassinate". I am aware subclasses are balanced as complete packages, and that individual features are not meant to be replacable. Would this be: a) overpowered - don't allow it? b) underpowered - don't recommend it? c) roughly neutral - no major issues foreseen? Thanks for providing a second opinion. [/QUOTE]
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General Tabletop Discussion
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"Fast Hands" vs "Assassinate"
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