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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fast Healing and Regeneration
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<blockquote data-quote="Hypersmurf" data-source="post: 843860" data-attributes="member: 1656"><p>If you allow them to stack, then Regeneration 1 / Fast Healing X is significantly more powerful than Regneration (1 + X).</p><p></p><p>I'd be inclined to treat them like Protection from Elements/Elemental Resistance - for the purpose of healing subdual damage, they overlap.</p><p></p><p>If a creature with R5/FH5 has 12 points of subdual damage and 6 points of hit point damage, then in round 1, Regen and Fast Healing both cure 5 points of subdual damage... but they both cure the <em>same</em> 5 points. </p><p></p><p></p><p></p><p>So:</p><p></p><p>Round 0: 12/6</p><p>Round 1: 7/6 (Both cure 5 points of subdual)</p><p>Round 2: 2/6 (Both cure 5 points of subdual)</p><p>Round 3: 0/3 (Regen cures 2 points of subdual; FH cures 2 points of subdual and 3 hit points)</p><p>Round 4: 0/0 (No Regen, FH cures 3 hit points.)</p><p></p><p>Obviously, in this case, 4 points of Regeneration are wasted. All you need is 1 point of Regeneration to convert all damage (except for certain types) to subdual damage. But if you had Regeneration 5/Fast Healing 2, then both would contribute under different circumstances. When you took lots of subdual damage, the regeneration would be more important. But when you took hit point damage, the Fast Healing would kick in (albeit more slowly).</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 843860, member: 1656"] If you allow them to stack, then Regeneration 1 / Fast Healing X is significantly more powerful than Regneration (1 + X). I'd be inclined to treat them like Protection from Elements/Elemental Resistance - for the purpose of healing subdual damage, they overlap. If a creature with R5/FH5 has 12 points of subdual damage and 6 points of hit point damage, then in round 1, Regen and Fast Healing both cure 5 points of subdual damage... but they both cure the [i]same[/i] 5 points. So: Round 0: 12/6 Round 1: 7/6 (Both cure 5 points of subdual) Round 2: 2/6 (Both cure 5 points of subdual) Round 3: 0/3 (Regen cures 2 points of subdual; FH cures 2 points of subdual and 3 hit points) Round 4: 0/0 (No Regen, FH cures 3 hit points.) Obviously, in this case, 4 points of Regeneration are wasted. All you need is 1 point of Regeneration to convert all damage (except for certain types) to subdual damage. But if you had Regeneration 5/Fast Healing 2, then both would contribute under different circumstances. When you took lots of subdual damage, the regeneration would be more important. But when you took hit point damage, the Fast Healing would kick in (albeit more slowly). -Hyp. [/QUOTE]
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Fast Healing and Regeneration
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