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*Pathfinder & Starfinder
Fast Healing at 1st level?
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<blockquote data-quote="trav_laney" data-source="post: 3296966" data-attributes="member: 46508"><p>I like your idea of giving Fast Healing instead of DR, but it isn't useful until higher levels. This player wanted something he could use at 1st level...which also puts the kabosh on a chain of feats. These are great ideas, and are nicely balanced power-wise, but they aren't what the player is looking for.</p><p></p><p>I'm thinking that a level adjustment might be the least-stressful way to go here. I could create a subrace of dwarf, elf, or human that gives Fast Healing (in addition to all other racial traits), and comes with a level adjustment. Perhaps these people built their ancestral homes near a magical site of great power: the site of a meteor impact, or a buried portal to the Celestial planes, and the magical residue of the area has created a unique mutation in this particular clan.</p><p></p><p>Or something.</p><p></p><p>The thing I am struggling with is, how much Fast Healing for how much Level Adjustment?</p><p></p><p>The player wants Fast Healing 5, which is way too high for 1st level, IMHO. I'd like to make it scale in power: the character could get Fast Healing 1 at 1st level, and it could increase by 1 for every 5 Hit Dice. What kind of LA would you suggest for this ability?</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3296966, member: 46508"] I like your idea of giving Fast Healing instead of DR, but it isn't useful until higher levels. This player wanted something he could use at 1st level...which also puts the kabosh on a chain of feats. These are great ideas, and are nicely balanced power-wise, but they aren't what the player is looking for. I'm thinking that a level adjustment might be the least-stressful way to go here. I could create a subrace of dwarf, elf, or human that gives Fast Healing (in addition to all other racial traits), and comes with a level adjustment. Perhaps these people built their ancestral homes near a magical site of great power: the site of a meteor impact, or a buried portal to the Celestial planes, and the magical residue of the area has created a unique mutation in this particular clan. Or something. The thing I am struggling with is, how much Fast Healing for how much Level Adjustment? The player wants Fast Healing 5, which is way too high for 1st level, IMHO. I'd like to make it scale in power: the character could get Fast Healing 1 at 1st level, and it could increase by 1 for every 5 Hit Dice. What kind of LA would you suggest for this ability? [/QUOTE]
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Fast Healing at 1st level?
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