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*Pathfinder & Starfinder
Fast Healing at 1st level?
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<blockquote data-quote="airwalkrr" data-source="post: 3297290" data-attributes="member: 12460"><p>I think Nifft is headed in he right direction. 1st level characters are not superheroes. They are neophytes. A lot of players have the misconception that their characters are already seasoned veterans with lots of cool powers, or at least they SHOULD be. If your players want to play that kind of game, then they should consider a different system or play in campaigns that start at higher level.</p><p></p><p>As a 1st level character, you are a novice, a green shirt, a newbie. You know little about the world and its ways and you are not very good at standing up to its challenges. By 5th level, you are a veteran. You have some skill and some reliable talents, but nothing legendary. By 10th level, you are a hero. You have some phenomenal abilities that place you among an elite group of individuals who have worked very hard to be where they are. By 15th level, you are a famous hero. People recognize you and you are a household name in areas you frequent. Your talents and abilities transcend those of the mundane and approach a fantastical quality. Many consider you to be super-human. By 20th level, you are a legend in your own time. You are the stuff of epic stories and tales. Your exploits will be recounted for years upon end and your mastery of various skills is peerless and beyond reproach.</p><p></p><p>As possibly the most famous X-Man, except for maybe Phoenix, not to mention one of the greatest Marvel heroes PERIOD, Wolverine is probably more in the "epic stuff of legend" category. If your player wants a character like Wolverine, he needs to start small. First of all, he is not a mutant so he is not born with some incredible super-power like regeneration or fast healing. The Faster Healing feat from Complete Warrior is a good start, but requires a 6th level character minimum; that should be your first clue that rapid healing is not something the designers think is balancing to the game. Still, as a character option it is fairly weak. I am guessing your player wants fast healing because he wants a powerful character, so this probably would not appeal to him. But you might be able to throw him a bone by offering to expand the Faster Healing feat into a feat chain for him that culminates in a feat that grants him Fast Healing. But honestly, I would tell him he has to be epic before he can get it. Giving a PC fast healing is a recipe for disaster if you have any concern about game balance at all.</p><p></p><p>I also give merit to the idea of giving him a similar ability to fast healing instead of barbarian DR. This actually seems the best solution. Start with the ability giving him 1 hp back every hour at 7th level, then slowly reduce the duration to 10 minutes, 1 minute, and then finally to 1 round at 10th, 13th, and 16th levels respectively. By the time he is 19th level, it becomes fast healing 2 and the progression continues from there. Or it could become regeneration 1 at 19th level.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3297290, member: 12460"] I think Nifft is headed in he right direction. 1st level characters are not superheroes. They are neophytes. A lot of players have the misconception that their characters are already seasoned veterans with lots of cool powers, or at least they SHOULD be. If your players want to play that kind of game, then they should consider a different system or play in campaigns that start at higher level. As a 1st level character, you are a novice, a green shirt, a newbie. You know little about the world and its ways and you are not very good at standing up to its challenges. By 5th level, you are a veteran. You have some skill and some reliable talents, but nothing legendary. By 10th level, you are a hero. You have some phenomenal abilities that place you among an elite group of individuals who have worked very hard to be where they are. By 15th level, you are a famous hero. People recognize you and you are a household name in areas you frequent. Your talents and abilities transcend those of the mundane and approach a fantastical quality. Many consider you to be super-human. By 20th level, you are a legend in your own time. You are the stuff of epic stories and tales. Your exploits will be recounted for years upon end and your mastery of various skills is peerless and beyond reproach. As possibly the most famous X-Man, except for maybe Phoenix, not to mention one of the greatest Marvel heroes PERIOD, Wolverine is probably more in the "epic stuff of legend" category. If your player wants a character like Wolverine, he needs to start small. First of all, he is not a mutant so he is not born with some incredible super-power like regeneration or fast healing. The Faster Healing feat from Complete Warrior is a good start, but requires a 6th level character minimum; that should be your first clue that rapid healing is not something the designers think is balancing to the game. Still, as a character option it is fairly weak. I am guessing your player wants fast healing because he wants a powerful character, so this probably would not appeal to him. But you might be able to throw him a bone by offering to expand the Faster Healing feat into a feat chain for him that culminates in a feat that grants him Fast Healing. But honestly, I would tell him he has to be epic before he can get it. Giving a PC fast healing is a recipe for disaster if you have any concern about game balance at all. I also give merit to the idea of giving him a similar ability to fast healing instead of barbarian DR. This actually seems the best solution. Start with the ability giving him 1 hp back every hour at 7th level, then slowly reduce the duration to 10 minutes, 1 minute, and then finally to 1 round at 10th, 13th, and 16th levels respectively. By the time he is 19th level, it becomes fast healing 2 and the progression continues from there. Or it could become regeneration 1 at 19th level. [/QUOTE]
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Fast Healing at 1st level?
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