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Fast Healing in Modern Games
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1789601" data-attributes="member: 12332"><p>Hoo boy a weekend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Had papers to grade, Sugar-Gliders on the rampage ... while cute, they're almost as bad as ferrets for finding interesting places to hide. Popcorn catching FIRE. Mysterious relocating electronics. </p><p></p><p>I'd use WP/VP but, eh ... I guess the recouping nature of them is something to look into. HPs stay static throughout the day. ... One day you may yet convince me to make the switch, but for now I'll try to stay with the transparency of HP. (Half of that being I don't want to explain a whole new system to my players and go about converting all of their guns and powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>This way will hopefully work for us. I gave him an AP for being such a good little patient while Dr. DM operated on his PC, so all was satisfactory in the end.</p><p></p><p>He's faced some foes that can get to him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He also has a little DR (2) that makes him pretty effective against most mooks ... not to give anything of the story away, but eventually they ran up against some Tesla Rifle toting baddies that nearly charbroiled his chicken for him. 3d6 damage, bypassing DR, got to him pretty quick. His AC is pretty low, so he depends on that DR and FH to keep incoming at a minimum. </p><p></p><p>There are some will saves coming up in his future, as well. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1789601, member: 12332"] Hoo boy a weekend. :) Had papers to grade, Sugar-Gliders on the rampage ... while cute, they're almost as bad as ferrets for finding interesting places to hide. Popcorn catching FIRE. Mysterious relocating electronics. I'd use WP/VP but, eh ... I guess the recouping nature of them is something to look into. HPs stay static throughout the day. ... One day you may yet convince me to make the switch, but for now I'll try to stay with the transparency of HP. (Half of that being I don't want to explain a whole new system to my players and go about converting all of their guns and powers. :) ) This way will hopefully work for us. I gave him an AP for being such a good little patient while Dr. DM operated on his PC, so all was satisfactory in the end. He's faced some foes that can get to him. :) He also has a little DR (2) that makes him pretty effective against most mooks ... not to give anything of the story away, but eventually they ran up against some Tesla Rifle toting baddies that nearly charbroiled his chicken for him. 3d6 damage, bypassing DR, got to him pretty quick. His AC is pretty low, so he depends on that DR and FH to keep incoming at a minimum. There are some will saves coming up in his future, as well. --fje [/QUOTE]
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