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Fast Healing in Modern Games
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<blockquote data-quote="Runesong42" data-source="post: 1793040" data-attributes="member: 10578"><p>Heh, you do have a point there. But I'm not a runner. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I haven't had the opportunity to play 4p at once, which is sad, because I REALLY REALLY want to. Wolvie can be as many levels higher than everyone else as he wants. All his 'feats' go to upping his h2h and HP anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Again, it looks like the only problem is that you have a problem with his character. I played an adventure where one of my PC's made a similar tank. Picture, if you will, a vampire martial artist, based on the vampire template from d20 Modern core book, and martial arts taken from Blood and Fist. She could pull off a MINIMUM of 8 damage per strike, with an average of around 12. Add in Fast Healing, DR 5/silver, the ability to turn to mist, and the ridiculous bonuses to stats... well, you see my point. She overshadowed every PC in every way. The only way around it, really, was either A) avoid throwing in lots of fights and make the story RP heavy or B) Give her a really REALLY big bad guy to deal with while the others mopped up. I should also add C) Don't be a glory hog; respect the other players and let them share the spotlight. It was frustrating for me to DM this character, and truthfully, I longed for the day the campaign would end and I could retire her. But the character was well-thought out and RP solid, so I really had no major complaints. </p><p></p><p>I realize I'm rambling... </p><p>But in short, don't feel the need to tone down the character. Remember, you can also make your opponents equally as tough, and once your tank is flattened, the rest of the team can chime in and take him down. A good way to do this is also found in d20 Modern - apply weaknesses to the enemies that can be discovered by research etc. For example, have a villain with DR20/Blunt, and a weakness against, say, cold. That'll confuse your brawler (a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and give any cold-using PC's a chance to screw with the Big Bad Guy. For every super-hero, there should be (at least) one super-villain, or an anti-hero. That way, you can change up who fights what and then everyone has fun. Or, throw in a Sentinel. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Runesong42, post: 1793040, member: 10578"] Heh, you do have a point there. But I'm not a runner. :) I haven't had the opportunity to play 4p at once, which is sad, because I REALLY REALLY want to. Wolvie can be as many levels higher than everyone else as he wants. All his 'feats' go to upping his h2h and HP anyway. :) Again, it looks like the only problem is that you have a problem with his character. I played an adventure where one of my PC's made a similar tank. Picture, if you will, a vampire martial artist, based on the vampire template from d20 Modern core book, and martial arts taken from Blood and Fist. She could pull off a MINIMUM of 8 damage per strike, with an average of around 12. Add in Fast Healing, DR 5/silver, the ability to turn to mist, and the ridiculous bonuses to stats... well, you see my point. She overshadowed every PC in every way. The only way around it, really, was either A) avoid throwing in lots of fights and make the story RP heavy or B) Give her a really REALLY big bad guy to deal with while the others mopped up. I should also add C) Don't be a glory hog; respect the other players and let them share the spotlight. It was frustrating for me to DM this character, and truthfully, I longed for the day the campaign would end and I could retire her. But the character was well-thought out and RP solid, so I really had no major complaints. I realize I'm rambling... But in short, don't feel the need to tone down the character. Remember, you can also make your opponents equally as tough, and once your tank is flattened, the rest of the team can chime in and take him down. A good way to do this is also found in d20 Modern - apply weaknesses to the enemies that can be discovered by research etc. For example, have a villain with DR20/Blunt, and a weakness against, say, cold. That'll confuse your brawler (a lot :)) and give any cold-using PC's a chance to screw with the Big Bad Guy. For every super-hero, there should be (at least) one super-villain, or an anti-hero. That way, you can change up who fights what and then everyone has fun. Or, throw in a Sentinel. :] [/QUOTE]
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