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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1793221" data-attributes="member: 12332"><p>Guess we just have different styles and different players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The rest of my table would either A) get bored or B) want to change up ALL of the PCs to be battle hounds. One of my major pet peeves is long stretches of table-time where individuals feel useless. None of MY players want to play cheering section for somebody else's PC. </p><p></p><p>As I said, I didn't have any problems with his character CONCEPT, and to me, that's all that really matters. Part of his concept was, I quote: "Like, the kind of guy that they put five in his chest and dumped him in the bay and he COMES BACK." So as long as he can do that, right? Just trying to keep it fun for everybody.</p><p></p><p></p><p></p><p>I dunno. I already do part of that. I balance combats to create challenges for his PC (tangoing with the big ugly while Doc creates a gadget to help destroy it, etc) and we work well with weaknesses and research and occult lore (for the occultist) ... problem wasn't that. Problem was, after the first combat, either it was no challenge for his PC to overcome everything, or everybody else got slaughtered, owing mostly to him having 65+ more hit points than anybody else. It was that aspect we decided to change. He still regenerates, he still has a huge con and massive hit points and DR and everything else. He just is as-threatened by multiple combats per day as everybody else in the party, so I don't have to balance later combats with an eye toward not killing everybody else in the party or having all the other players playing cheering section for one PC.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1793221, member: 12332"] Guess we just have different styles and different players. :) The rest of my table would either A) get bored or B) want to change up ALL of the PCs to be battle hounds. One of my major pet peeves is long stretches of table-time where individuals feel useless. None of MY players want to play cheering section for somebody else's PC. As I said, I didn't have any problems with his character CONCEPT, and to me, that's all that really matters. Part of his concept was, I quote: "Like, the kind of guy that they put five in his chest and dumped him in the bay and he COMES BACK." So as long as he can do that, right? Just trying to keep it fun for everybody. I dunno. I already do part of that. I balance combats to create challenges for his PC (tangoing with the big ugly while Doc creates a gadget to help destroy it, etc) and we work well with weaknesses and research and occult lore (for the occultist) ... problem wasn't that. Problem was, after the first combat, either it was no challenge for his PC to overcome everything, or everybody else got slaughtered, owing mostly to him having 65+ more hit points than anybody else. It was that aspect we decided to change. He still regenerates, he still has a huge con and massive hit points and DR and everything else. He just is as-threatened by multiple combats per day as everybody else in the party, so I don't have to balance later combats with an eye toward not killing everybody else in the party or having all the other players playing cheering section for one PC. --fje [/QUOTE]
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