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General Tabletop Discussion
*Dungeons & Dragons
Fast Initiative ideas?
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<blockquote data-quote="Li Shenron" data-source="post: 7265674" data-attributes="member: 1465"><p>I don't think it's easy to speed it up by changing how initiative works, it's already fast. Variants won't really make it significantly faster, because the standard initiative is just one d20 roll per PC once per battle.</p><p></p><p>If you want to speed up combat in general, you <em>can try</em> running it with TotM instead of using a battlemat, but it's not guaranteed and you may even get the opposite effect, because it depends on your players! If your players normally spend a lot of time to optimize their actions and movements on the battlemat, then in TotM everything might go faster as you can't keep track of exact positions and distances; but at the same time, your players might decide not to be on board with TotM inherent vagueness and to start asking lots of questions, essentially to be able to still make tactical decisions, and TotM may end up being even slower for your group.</p><p></p><p>If you think TotM doesn't work, you have other (drastic) options:</p><p></p><p>- use all the default average rolls instead of real dice rolls</p><p></p><p>- just have less combat encounters in the adventure</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7265674, member: 1465"] I don't think it's easy to speed it up by changing how initiative works, it's already fast. Variants won't really make it significantly faster, because the standard initiative is just one d20 roll per PC once per battle. If you want to speed up combat in general, you [I]can try[/I] running it with TotM instead of using a battlemat, but it's not guaranteed and you may even get the opposite effect, because it depends on your players! If your players normally spend a lot of time to optimize their actions and movements on the battlemat, then in TotM everything might go faster as you can't keep track of exact positions and distances; but at the same time, your players might decide not to be on board with TotM inherent vagueness and to start asking lots of questions, essentially to be able to still make tactical decisions, and TotM may end up being even slower for your group. If you think TotM doesn't work, you have other (drastic) options: - use all the default average rolls instead of real dice rolls - just have less combat encounters in the adventure [/QUOTE]
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