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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Fast learner heritage feature and armor proficiency.
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<blockquote data-quote="Dragongrief" data-source="post: 9375636" data-attributes="member: 8882"><p>The way I look at it (and yes, I'm a GM), it that the armor proficiency gives consistency rather than the highest AC for casters.</p><p></p><p>Let's take a wizard as an example. Given the cost, this is probable only realistic above 5th level.</p><p></p><p>Wizard 1</p><p>*Gains proficiency in Half-plate (the best medium, non-special armor). 250-300 gold, 5/6 months</p><p>*Purchases half-plate. 750 gold</p><p>AC 15+Dex Mod (max +2). Maximum AC 17</p><p>-10ft Speed if Strength isn't 13+</p><p></p><p>Wizard 2</p><p>*Casts Mage Armor (-1 spell slot)</p><p>AC 13+Dex Mod. Maximum AC 18 w/20 Dex (more likely AC 16 for most characters)</p><p>Can add 20 levels worth of spells for the cost of training/armor)</p><p>Also leaves certain items open for use (Bracers of Defense, +2 AC if not wearing armor)</p><p></p><p>So Wizard 1 has one more AC, but potentially one less than Wizard 2, before looking at potential magical items. Plus side, it's consistent. </p><p></p><p>For your other question, yes, given the right circumstances, I would allow training of base level feats, which could give spells to a fighter (Mystical Talent).</p><p></p><p>Obviously that doesn't fit all group preferences or play styles. If it's something that allows for versatility or flavor, I'm more likely to find a way to allow it than if it's purely for power (the old GWM, SS feats would require an actual feat slot)</p></blockquote><p></p>
[QUOTE="Dragongrief, post: 9375636, member: 8882"] The way I look at it (and yes, I'm a GM), it that the armor proficiency gives consistency rather than the highest AC for casters. Let's take a wizard as an example. Given the cost, this is probable only realistic above 5th level. Wizard 1 *Gains proficiency in Half-plate (the best medium, non-special armor). 250-300 gold, 5/6 months *Purchases half-plate. 750 gold AC 15+Dex Mod (max +2). Maximum AC 17 -10ft Speed if Strength isn't 13+ Wizard 2 *Casts Mage Armor (-1 spell slot) AC 13+Dex Mod. Maximum AC 18 w/20 Dex (more likely AC 16 for most characters) Can add 20 levels worth of spells for the cost of training/armor) Also leaves certain items open for use (Bracers of Defense, +2 AC if not wearing armor) So Wizard 1 has one more AC, but potentially one less than Wizard 2, before looking at potential magical items. Plus side, it's consistent. For your other question, yes, given the right circumstances, I would allow training of base level feats, which could give spells to a fighter (Mystical Talent). Obviously that doesn't fit all group preferences or play styles. If it's something that allows for versatility or flavor, I'm more likely to find a way to allow it than if it's purely for power (the old GWM, SS feats would require an actual feat slot) [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Fast learner heritage feature and armor proficiency.
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