Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Fast learner heritage feature and armor proficiency.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Distracted DM" data-source="post: 9444543" data-attributes="member: 6894926"><p>IMO it's just a question of game design, simulationist vs gameist- I think I straddle the line, trying to balance what the system accounts for vs. verisimilitude and the world's "rules." </p><p></p><p>The best way I can rationalize such cognitive dissonance is to come at it from the angle of: your character sheet and the game system itself are the methods through which you interact with the world- they don't guide the mechanisms of the world itself; then it becomes easier to justify such limitations, while maintaining verisimilitude. It also helps answer questions like "why do NPCs have things that the characters can't have?" </p><p></p><p>After all, you can (I do) run different systems in the same setting- so the "these rules are how your character/this particular campaign is being guided" thing makes sense.</p><p></p><p></p><p>Well afaik you can't learn skills in downtime, that's another feature restricted by class/xp; I have to reason that armor and skill proficiencies are judged to be more valuable from a game design standpoint by the designers than the rest; a wizard with a sword still only gets one attack with it, whereas a wizard with plate armor now has ratcheted up their AC drastically which will come into play frequently. I've had the "artificer1/wizard## with 10 strength riding around with plate armor" before and I wouldn't like to encourage that further <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>That's the best reason I've seen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> </p><p>Learning a weapon (or armor if you allow it) takes months, spellcrafting takes weeks. </p><p>Although learning a weapon (or armor) is <em>much </em>cheaper <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9444543, member: 6894926"] IMO it's just a question of game design, simulationist vs gameist- I think I straddle the line, trying to balance what the system accounts for vs. verisimilitude and the world's "rules." The best way I can rationalize such cognitive dissonance is to come at it from the angle of: your character sheet and the game system itself are the methods through which you interact with the world- they don't guide the mechanisms of the world itself; then it becomes easier to justify such limitations, while maintaining verisimilitude. It also helps answer questions like "why do NPCs have things that the characters can't have?" After all, you can (I do) run different systems in the same setting- so the "these rules are how your character/this particular campaign is being guided" thing makes sense. Well afaik you can't learn skills in downtime, that's another feature restricted by class/xp; I have to reason that armor and skill proficiencies are judged to be more valuable from a game design standpoint by the designers than the rest; a wizard with a sword still only gets one attack with it, whereas a wizard with plate armor now has ratcheted up their AC drastically which will come into play frequently. I've had the "artificer1/wizard## with 10 strength riding around with plate armor" before and I wouldn't like to encourage that further 😂 That's the best reason I've seen (y) Learning a weapon (or armor if you allow it) takes months, spellcrafting takes weeks. Although learning a weapon (or armor) is [I]much [/I]cheaper 😅 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Fast learner heritage feature and armor proficiency.
Top