Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Fast moving melee character build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 4144307" data-attributes="member: 17691"><p>My gaming group is going to be starting a swashbuckling Savage Tide AP / Freeport campaign set in Mystara and I'm looking to make a character based around the theme of movement, speed and travel while remaining effective in combat. Since the campaign will be partially maritime in nature, I need to keep the watery environment in mind so as not to be stymied by it. I've got a build I've been working on and wanted to get some feedback on it along with suggestions for possible improvements to it.</p><p></p><p>I'm aiming to get the Up the Walls psionic feat for vertical terrain as well as the Elocater's Scorn Earth ability to be able to move across bodies of water. So far, my build involves quite a bit of multi-classing to net as many increases to my character's base speed. My DM is fairly flexible when it comes to allowing sources material so I've used quite a few splatbooks as well as a base class from Monte Cook's Arcana Evolved; the Totem Warrior.</p><p></p><p>Here's my proposed build so far:</p><p></p><p>1st = Barbarian 1 (with Whirling Frenzy UA rage variant)</p><p>2nd = Ardent 2 (with Freedom and Element mantles)</p><p>3rd = Wolf Totem Warrior 1 </p><p>4th = Wolf Totem Warrior 2</p><p>5th = Fighter 1</p><p>6th = Elocater 1</p><p>7th = Ardent 2</p><p>8th = Dervish 1</p><p>9th = Dervish 2</p><p>10th = Dervish 3</p><p></p><p>I'm planning on taking the Quick trait from Unearthed Arcana for added speed at 1st level, combined with the Barbarian's Fast Movement ability for a +20-ft increase to land speed. At 2nd level, the Freedom mantle grants another +10-ft of speed while the elemental mantle grants a swim speed equal to a a character's land speed. The Wolf Totem Warrior grants yet another +10-ft speed increase at 3rd level, which is also the level at which I'll be taking the Up the Walls feat. 4th and 5th levels grant extra feats which are necessary to meet prestige class requirements. Elocater at 6th level grants the Scorn Earth ability. At 7th level a second level of Ardent grants the Conflict mantle which in turn grants the Weapon Focus feat needed to qualify for Dervish at 8th level. Dervish will grant my character an extra +5-ft. of speed as well as the Dervish Dance ability; the ability to make multiple attacks while continuing to move. And then onward to further speed and melee boosts via added Dervish levels. I'm trying to fit in the Speed of Thought feat somewhere in there, but most of the character's feats will be tied up to meet prestige class requirements so it seems I may not be able to take it before 9th or 10th levels.</p><p></p><p>The campaign setting severely limits the choice of races to humans, elves, dwarves and halfings; though my DM is allowing some sub-race substitutions. Right now I'm leaning towards playing a halfling (using a Strongheart from the FRCS as a stand-in).</p><p></p><p>So does this sound crazy? Can anyone do better while maintaining the character's theme?</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4144307, member: 17691"] My gaming group is going to be starting a swashbuckling Savage Tide AP / Freeport campaign set in Mystara and I'm looking to make a character based around the theme of movement, speed and travel while remaining effective in combat. Since the campaign will be partially maritime in nature, I need to keep the watery environment in mind so as not to be stymied by it. I've got a build I've been working on and wanted to get some feedback on it along with suggestions for possible improvements to it. I'm aiming to get the Up the Walls psionic feat for vertical terrain as well as the Elocater's Scorn Earth ability to be able to move across bodies of water. So far, my build involves quite a bit of multi-classing to net as many increases to my character's base speed. My DM is fairly flexible when it comes to allowing sources material so I've used quite a few splatbooks as well as a base class from Monte Cook's Arcana Evolved; the Totem Warrior. Here's my proposed build so far: 1st = Barbarian 1 (with Whirling Frenzy UA rage variant) 2nd = Ardent 2 (with Freedom and Element mantles) 3rd = Wolf Totem Warrior 1 4th = Wolf Totem Warrior 2 5th = Fighter 1 6th = Elocater 1 7th = Ardent 2 8th = Dervish 1 9th = Dervish 2 10th = Dervish 3 I'm planning on taking the Quick trait from Unearthed Arcana for added speed at 1st level, combined with the Barbarian's Fast Movement ability for a +20-ft increase to land speed. At 2nd level, the Freedom mantle grants another +10-ft of speed while the elemental mantle grants a swim speed equal to a a character's land speed. The Wolf Totem Warrior grants yet another +10-ft speed increase at 3rd level, which is also the level at which I'll be taking the Up the Walls feat. 4th and 5th levels grant extra feats which are necessary to meet prestige class requirements. Elocater at 6th level grants the Scorn Earth ability. At 7th level a second level of Ardent grants the Conflict mantle which in turn grants the Weapon Focus feat needed to qualify for Dervish at 8th level. Dervish will grant my character an extra +5-ft. of speed as well as the Dervish Dance ability; the ability to make multiple attacks while continuing to move. And then onward to further speed and melee boosts via added Dervish levels. I'm trying to fit in the Speed of Thought feat somewhere in there, but most of the character's feats will be tied up to meet prestige class requirements so it seems I may not be able to take it before 9th or 10th levels. The campaign setting severely limits the choice of races to humans, elves, dwarves and halfings; though my DM is allowing some sub-race substitutions. Right now I'm leaning towards playing a halfling (using a Strongheart from the FRCS as a stand-in). So does this sound crazy? Can anyone do better while maintaining the character's theme? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Fast moving melee character build
Top