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General Tabletop Discussion
Character Builds & Optimization
Fast moving melee character build
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<blockquote data-quote="MadWand" data-source="post: 4146964" data-attributes="member: 4540"><p>I'd recommend a Barbarian 1/Druid X build. Mix in Nature's Warrior or Warshaper levels to taste. Your first druid level gives you the Longstrider spell, which you can later extend with a rod of lesser extend spell. At 6th level when you get wildshape, now you are really moving. Wildshape into a deinonychus, which has a base 60' move among many other benefits (pounce, +8 to several good skills, good natural armor, and many attacks). Get a wilding clasp and boots of speed to add another +30 to your speed. You'll be able to charge as far as you need to, really, and kill any CR-appropriate target. Druids also get great movement-boosting spells, such as burrowing or flying spells. You can take feats to go even faster, but after a certain point, more movement doesn't really help. Once you are able to charge across a battlemap, being faster doesn't matter.</p></blockquote><p></p>
[QUOTE="MadWand, post: 4146964, member: 4540"] I'd recommend a Barbarian 1/Druid X build. Mix in Nature's Warrior or Warshaper levels to taste. Your first druid level gives you the Longstrider spell, which you can later extend with a rod of lesser extend spell. At 6th level when you get wildshape, now you are really moving. Wildshape into a deinonychus, which has a base 60' move among many other benefits (pounce, +8 to several good skills, good natural armor, and many attacks). Get a wilding clasp and boots of speed to add another +30 to your speed. You'll be able to charge as far as you need to, really, and kill any CR-appropriate target. Druids also get great movement-boosting spells, such as burrowing or flying spells. You can take feats to go even faster, but after a certain point, more movement doesn't really help. Once you are able to charge across a battlemap, being faster doesn't matter. [/QUOTE]
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Fast moving melee character build
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