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<blockquote data-quote="Sunseeker" data-source="post: 6690753"><p>I put a hard stop on downtime activities. In last night's session although there were multiple instances of downtime, everyone got a certain number of actions to take during the day. That way one guy couldn't simply say "I'm going to lock myself in a brothel for the next 3 days and the rest of you get to deal." That's incredibly unfair on the rest of the party. If <em>any</em> player ever told me their character needed to spend nearly a full month essentially doing nothing, I'd tell them the rest of the party is under no obligation to wait and they better hope they have a spare character, because otherwise the game and the world is moving on without them, the clock is <em>always</em> ticking. Players shouldn't be able to hold the party hostage like that.</p><p></p><p></p><p>Unless the table is receptive to introducing training montages, making <em>everyone</em> have to spend a month or more doing nothing isn't going to make the situation better. Worse, you will either A: gloss over the downtime, making it just as meaningless as it was before, or B: force people to role-play "getting trained". There's a reason that Rocky Balboa only spends 5 minutes on screen getting trained and the rest of the movie is about his life and its challenges.</p><p></p><p></p><p>The pen is made by the wizard, it's <em>existence</em> is defined by Mr Wizard's understanding of magic. Still, the means of production is what matters and the explanation less important. Heck, allow the pen to scribe for him, but say it takes <em>double</em> the time, and the Wizard has to spend 5 minutes per day checking on it's progress.</p><p>-This way the Wizard gets to adventure and gain profit from that, but also profit from magical spell replication.</p><p>-Likewise it still places a burden on the Wizard to "keep track" of his pen's progress, not <em>entirely</em> freeing him. </p><p>-There's a potential of "chasing the dragon" wherein the Wizard could create many of these pens, each scribing a different spell, but the pen still has to be personally created. Throw a twist on it potentially with a "magicians apprentice". If he doesn't properly concentrate, maybe the pens start to learn and do things they're not commanded to.</p><p></p><p>Still, what's important isn't how it works or what it is, but the end result of allowing the wizard to adventure for the <em>majority</em> of his day-time while he's still able to earn money.</p><p></p><p></p><p>Indeed, though I would adjust market prices somewhat, particularly in larger population centers with higher levels and higher-level casters.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6690753"] I put a hard stop on downtime activities. In last night's session although there were multiple instances of downtime, everyone got a certain number of actions to take during the day. That way one guy couldn't simply say "I'm going to lock myself in a brothel for the next 3 days and the rest of you get to deal." That's incredibly unfair on the rest of the party. If [I]any[/I] player ever told me their character needed to spend nearly a full month essentially doing nothing, I'd tell them the rest of the party is under no obligation to wait and they better hope they have a spare character, because otherwise the game and the world is moving on without them, the clock is [I]always[/I] ticking. Players shouldn't be able to hold the party hostage like that. Unless the table is receptive to introducing training montages, making [I]everyone[/I] have to spend a month or more doing nothing isn't going to make the situation better. Worse, you will either A: gloss over the downtime, making it just as meaningless as it was before, or B: force people to role-play "getting trained". There's a reason that Rocky Balboa only spends 5 minutes on screen getting trained and the rest of the movie is about his life and its challenges. The pen is made by the wizard, it's [I]existence[/I] is defined by Mr Wizard's understanding of magic. Still, the means of production is what matters and the explanation less important. Heck, allow the pen to scribe for him, but say it takes [I]double[/I] the time, and the Wizard has to spend 5 minutes per day checking on it's progress. -This way the Wizard gets to adventure and gain profit from that, but also profit from magical spell replication. -Likewise it still places a burden on the Wizard to "keep track" of his pen's progress, not [I]entirely[/I] freeing him. -There's a potential of "chasing the dragon" wherein the Wizard could create many of these pens, each scribing a different spell, but the pen still has to be personally created. Throw a twist on it potentially with a "magicians apprentice". If he doesn't properly concentrate, maybe the pens start to learn and do things they're not commanded to. Still, what's important isn't how it works or what it is, but the end result of allowing the wizard to adventure for the [I]majority[/I] of his day-time while he's still able to earn money. Indeed, though I would adjust market prices somewhat, particularly in larger population centers with higher levels and higher-level casters. [/QUOTE]
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