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<blockquote data-quote="Rodney Mulraney" data-source="post: 7216526" data-attributes="member: 6904821"><p>What I did when I had a bunch of new players, and wanted a quick intro adventure is copy this:</p><p></p><p><a href="https://en.wikipedia.org/wiki/New_Dragon_Gate_Inn" target="_blank">https://en.wikipedia.org/wiki/New_Dragon_Gate_Inn</a></p><p></p><p>Watch the film and copy it, the players enter the Inn just after the rebels with the kids do. Everyone is trapped in the Inn for a few days, due to weather. The Inn has a deep and sophisticated well integrated three pillar experience. The Inn goes through time according to its time line, with the players interacting with everything as it happens, choosing sides, gathering info, engaging in scuffles, etc...</p><p></p><p>New players might want to kill major story npcs fairly quickly; as one did in my game. However due to the political tensions, intrigue and secrecy of the major and even minor npcs, they prefer to disable and leave to their rooms, trying to maintain their cover. This way silly decisions of new players can be punished without ruining the game. The gov officials the pc engaged quickly knocked out the PC and left, the innkeeper Jade, robbed the unconscious pc blind, he woke up later... One pc fell for the "advances" of Jade, and ended up down the chute, and looking for escape back up into the inn with the rest of his party, etc... </p><p></p><p>In this way the danger of the situation is real, and the new players quickly learn to carefully consider their decisions, but the massive secrecy of the npc factions enables them to "recover" also.</p></blockquote><p></p>
[QUOTE="Rodney Mulraney, post: 7216526, member: 6904821"] What I did when I had a bunch of new players, and wanted a quick intro adventure is copy this: [url]https://en.wikipedia.org/wiki/New_Dragon_Gate_Inn[/url] Watch the film and copy it, the players enter the Inn just after the rebels with the kids do. Everyone is trapped in the Inn for a few days, due to weather. The Inn has a deep and sophisticated well integrated three pillar experience. The Inn goes through time according to its time line, with the players interacting with everything as it happens, choosing sides, gathering info, engaging in scuffles, etc... New players might want to kill major story npcs fairly quickly; as one did in my game. However due to the political tensions, intrigue and secrecy of the major and even minor npcs, they prefer to disable and leave to their rooms, trying to maintain their cover. This way silly decisions of new players can be punished without ruining the game. The gov officials the pc engaged quickly knocked out the PC and left, the innkeeper Jade, robbed the unconscious pc blind, he woke up later... One pc fell for the "advances" of Jade, and ended up down the chute, and looking for escape back up into the inn with the rest of his party, etc... In this way the danger of the situation is real, and the new players quickly learn to carefully consider their decisions, but the massive secrecy of the npc factions enables them to "recover" also. [/QUOTE]
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